Difference between revisions of "V9: Being Dead"

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*The player gains the ‘Dead’ condition and is no longer considered a living player.
 
*The player gains the ‘Dead’ condition and is no longer considered a living player.
 
*Any [[V9: Chants|chants]] they were maintaining are ended.
 
*Any [[V9: Chants|chants]] they were maintaining are ended.
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*Any primed [[V9: Spellballs|spellballs]] that are not already mid-air cease to be primed.
 
*Enchantments on the player become inactive and do not bestow any effects.
 
*Enchantments on the player become inactive and do not bestow any effects.
 
*Any [[V9: States|status effects]] except [[V9: Severed| Severed]] are removed.
 
*Any [[V9: States|status effects]] except [[V9: Severed| Severed]] are removed.
 
*The player may ignore any [[V9: Wounds| Wounds]] as long as they are dead.
 
*The player may ignore any [[V9: Wounds| Wounds]] as long as they are dead.
*The player must remove themselves from the immediate vicinity of combat in the least disruptive manner possible. A dead player's first consideration upon dying should be to avoid obstructing any on-going combat around them. If you dropped your weapons or [[V9: Equipment| equipment]], you may need to leave them on the ground and return to grab them once combat has moved on.</li><br>
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*The player must remove themselves from the immediate vicinity of combat in the least disruptive manner possible. A dead player's first consideration upon dying should be to avoid obstructing any on-going combat around them. If you dropped your weapons or [[V9: Equipment| equipment]], you may need to leave them on the ground and return to grab them once combat has moved on.</li>
  
 
{{V9 Example|text=''It is important to declare ‘Dead!’ loudly and clearly. A player who does not indicate their Death promptly is likely to be struck again under the assumption that they are still alive.''}}<br>
 
{{V9 Example|text=''It is important to declare ‘Dead!’ loudly and clearly. A player who does not indicate their Death promptly is likely to be struck again under the assumption that they are still alive.''}}<br>
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*Cannot communicate with living players unless [[V9: Glossary#Declare|declaring]] necessary game information or otherwise allowed by a specific [[V9: Abilities and Effects|effect]].
 
*Cannot communicate with living players unless [[V9: Glossary#Declare|declaring]] necessary game information or otherwise allowed by a specific [[V9: Abilities and Effects|effect]].
 
*May collect their own discarded [[V9: Equipment|equipment]].
 
*May collect their own discarded [[V9: Equipment|equipment]].
*Cannot spy, distract, or otherwise generate a [[V9: Glossary#Gameplay Advantage|gamplay advantage]] for their team by using their Dead condition to move through or linger in locations that they have no reason to be in, such as an enemy base on the other side of the field. Use common sense and act in [[V9: Honor System|good faith]].</li></ol>
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*Cannot spy, distract, or otherwise generate a [[V9: Glossary#Gameplay Advantage|gameplay advantage]] for their team by using their Dead condition to move through or linger in locations that they have no reason to be in, such as an enemy base on the other side of the field. Use common sense and act in [[V9: Honor System|good faith]].</li></ol>
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{{V9 Death}}
 
{{V9 Death}}

Latest revision as of 04:53, 9 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Being Dead

A player indicates they are dead.

Death is a unique condition. It is not a state or effect. It can only be removed by Returning to Life.

  1. The universal symbol for death is placing your hand or weapon over your head, and presenting the rest of your body in an obviously non-aggressive manner.
    • This symbol is also sometimes used to indicate "Out of Game" or "Out of Character". The context at the time is usually enough to figure out the intended meaning.

  2. Upon dying, the player must declare ‘Dead!’ loudly and clearly, after which point they are affected in the following ways:
    • The player gains the ‘Dead’ condition and is no longer considered a living player.
    • Any chants they were maintaining are ended.
    • Any primed spellballs that are not already mid-air cease to be primed.
    • Enchantments on the player become inactive and do not bestow any effects.
    • Any status effects except Severed are removed.
    • The player may ignore any Wounds as long as they are dead.
    • The player must remove themselves from the immediate vicinity of combat in the least disruptive manner possible. A dead player's first consideration upon dying should be to avoid obstructing any on-going combat around them. If you dropped your weapons or equipment, you may need to leave them on the ground and return to grab them once combat has moved on.
    It is important to declare ‘Dead!’ loudly and clearly. A player who does not indicate their Death promptly is likely to be struck again under the assumption that they are still alive.

  3. While dead, players must adhere to the following rules:
    • May move about the battlefield as long as they avoid obstructing combat or interactions between living players and do not create confusion about their status as a Dead player.
      • Dead players who intentionally move more than 20ft from where they died become Severed until they respawn. This only matters if the player wants to be revived by an ability such as Resurrect.
    • Cannot further affect or be affected by gameplay unless explicitly allowed by another rule.
    • Cannot communicate with living players unless declaring necessary game information or otherwise allowed by a specific effect.
    • May collect their own discarded equipment.
    • Cannot spy, distract, or otherwise generate a gameplay advantage for their team by using their Dead condition to move through or linger in locations that they have no reason to be in, such as an enemy base on the other side of the field. Use common sense and act in good faith.


Death
Declaring Death · Being Dead · Returning To Life
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary