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{{V9}}
 
{{V9}}
<onlyinclude>=====Plate=====
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<onlyinclude>=====<u><big>[[V9: Plate| Plate]]</big></u>=====
This [[V9: armor| armor]] is constructed from large pieces of metal connected together to form a solid shell that spreads impact over a large surface area. Plate armor will not deform locally when struck, and will instead behave as a single contiguous whole.
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<includeonly>[[File:Armor-Plate.jpg| thumb | Placeholder Example]]</includeonly>
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This style includes [[V9: Physical Armor| armor]] is constructed from large pieces of metal connected together to form a solid shell that spreads impact over a large surface area. Plate armor will not deform locally when struck, and will instead behave as a single contiguous whole. The individual metal pieces are shaped and fitted to articulate together and follow the contours of the body.
  
'''Requirements:'''
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*Is a [[V9: Armor Tiers|Tier 6]] armor style.
*Metal must be at least equivalent to Aluminum in density and durability. (2.7g/cm3)
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].
**If Aluminum - 1mm / 0.040” / 18ga
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*75% of the plates used must be large enough to cover at least 10% of the full [[V9: Hit Location| Hit Location]]. Joint articulations are exempt from this requirement.
**If Steel - 0.9mm / 0.036” / 20ga
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*Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
*At least 50% of the protected area must be covered by individual plates which cover at least 10% of the full [[V9: Hit Location| Hit Location]]. Joint articulations are exempt from this requirement.
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*The standard for [[V9: Material Thickness|Material Thickness]] is based on the metal used:
 
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**Aluminum Plates: 16ga (0.051") (1.291mm)
'''Examples of [[V9: Armor Rating Modifiers#Superior Construction|Superior Construction]] include, but are not limited to:'''
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**Steel Plates: 18ga (0.048") (1.214mm)
*Heavy Metal: Steel, Bronze, and similar density metals.
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<br clear=all></onlyinclude><br><br>
*Fluted: Each plate has been [[V9: Fluting|fluted]].
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----
*Thicker Material: At least 1.3mm / 0.051” / 16ga</onlyinclude>
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
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File:Armor-Plate.jpg|Placeholder Example
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File:23014---PlaceHolderImage4x3.jpg|Example 2
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File:23014---PlaceHolderImage4x3.jpg|Example 3
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File:23014---PlaceHolderImage4x3.jpg|Example 4
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File:23014---PlaceHolderImage4x3.jpg|Example 5
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</gallery><br>
 
{{V9 Armor Styles}}
 
{{V9 Armor Styles}}

Latest revision as of 06:15, 8 February 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Plate

This style includes armor is constructed from large pieces of metal connected together to form a solid shell that spreads impact over a large surface area. Plate armor will not deform locally when struck, and will instead behave as a single contiguous whole. The individual metal pieces are shaped and fitted to articulate together and follow the contours of the body.

  • Is a Tier 6 armor style.
  • Must meet the Universal Equipment Requirements.
  • 75% of the plates used must be large enough to cover at least 10% of the full Hit Location. Joint articulations are exempt from this requirement.
  • Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Plates: 16ga (0.051") (1.291mm)
    • Steel Plates: 18ga (0.048") (1.214mm)






Armor Styles
Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary