Difference between revisions of "V9: Light Scale"

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<onlyinclude>====<u>[[V9: Scalemail| Scalemail]]</u>====
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<onlyinclude>=====<u><big>[[V9: Light Scale| Light Scale]]</big></u>=====
<includeonly>[[File:Armor-Scalemail.jpg | thumb | left | Placeholder Example]]</includeonly>
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<includeonly>[[File:Armor-Scalemail.jpg | thumb | Placeholder Example]]</includeonly>
This style includes [[V9: Worn Armor| armor]] created with many overlapping metal plates secured to each other by a chain weave. Individual scales are not held into firm contact with the others.
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This style includes [[V9: Physical Armor| armor]] created with overlapping scales secured to each other along one edge using rings or a flexible backing. Scales are individually mobile and are not held into firm contact with the others. Scale armor with rigid or immobile scales is classified as [[V9: Heavy Scale| Heavy Scale]].
  
 
*Is a [[V9: Armor Tiers|Tier 4]] armor style.
 
*Is a [[V9: Armor Tiers|Tier 4]] armor style.
 
*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].
 
*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].
*Metal must be at least equivalent to Aluminum in density and durability. (2.7g/cm3)
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*Scales must overlap by at least 10%.
*Scales can be an size so long as they create a solid surface of overlapping scales.
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*Any backing material must not be visible through the scales.
**Scales must overlap by at least 10%.
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*Scales must be a metal at least equivalent to Aluminum in density and durability. (2.7g/cm3)
*The standard [[V9: Armor Rating Modifiers#Material Thickness|Material Thickness]] for rings is based on the metal used:  
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*The standard for [[V9: Material Thickness|Material Thickness]] is based on the metal used:
**Aluminum Round Rings: 16awg (0.051") (1.290mm)
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**Aluminum Scales: 18ga (0.040") (1.024mm)
**Aluminum Flat Rings: 16ga (0.051") (1.291mm)
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**Steel Scales: 20ga (0.036") (0.911mm)
**Steel Round Rings: 18awg (0.040") (1.024mm)
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**For rings and backing materials, consult the [[V9: Material Thickness|Material Thickness]] chart.
**Steel Flat Rings: 18ga (0.048") (1.214mm)
 
 
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Latest revision as of 06:14, 8 February 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Light Scale

This style includes armor created with overlapping scales secured to each other along one edge using rings or a flexible backing. Scales are individually mobile and are not held into firm contact with the others. Scale armor with rigid or immobile scales is classified as Heavy Scale.

  • Is a Tier 4 armor style.
  • Must meet the Universal Equipment Requirements.
  • Scales must overlap by at least 10%.
  • Any backing material must not be visible through the scales.
  • Scales must be a metal at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Scales: 18ga (0.040") (1.024mm)
    • Steel Scales: 20ga (0.036") (0.911mm)
    • For rings and backing materials, consult the Material Thickness chart.






Armor Styles
Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary