Difference between revisions of "V9: Heavy Scale"

From AmtWiki
m
m
 
(3 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
<onlyinclude>=====<u><big>[[V9: Heavy Scale| Heavy Scale]]</big></u>=====
 
<onlyinclude>=====<u><big>[[V9: Heavy Scale| Heavy Scale]]</big></u>=====
 
<includeonly>[[File:Armor-Scale.jpg | thumb | Placeholder Example]]</includeonly>
 
<includeonly>[[File:Armor-Scale.jpg | thumb | Placeholder Example]]</includeonly>
This style includes [[V9: Worn Armor| armor]] created with heavy scales arranged in an overlapping pattern and secured to each other along one edge with rings or on rigid backing. Individual scales are not held into firm contact with the others.
+
This style includes [[V9: Physical Armor| armor]] created with overlapping scales secured to each other along one edge against a backing to create a rigid shell rather than individually mobile scales. Scale armor with loose scales is classified as [[V9: Light Scale| Light Scale]].
  
 
*Is a [[V9: Armor Tiers|Tier 5]] armor style.
 
*Is a [[V9: Armor Tiers|Tier 5]] armor style.
Line 8: Line 8:
 
*Scales must overlap by at least 10%.
 
*Scales must overlap by at least 10%.
 
*The backing material must not be visible through the scales.
 
*The backing material must not be visible through the scales.
*Scales must be a metal at least equivalent to Aluminum in density and durability. (2.7g/cm3)
+
*Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
*The standard [[V9: Armor Rating Modifiers#Material Thickness|Material Thickness]] for Heavy Scales is based on the metal used:
+
*The standard for [[V9: Material Thickness|Material Thickness]] is based on the metal used:
**Aluminum Heavy Scales: 16ga (0.051") (1.291mm)
+
**Aluminum Scales: 18ga (0.040") (1.024mm)
**Steel Heavy Scales: 18ga (0.048") (1.214mm)
+
**Steel Scales: 20ga (0.036") (0.911mm)
**For rings and backing materials, consult the [[V9: Armor Rating Modifiers#Material Thickness|Material Thickness]] chart.
+
**For rings and backing materials, consult the [[V9: Material Thickness|Material Thickness]] chart.
 
<br clear=all></onlyinclude><br><br>
 
<br clear=all></onlyinclude><br><br>
 
----
 
----

Latest revision as of 06:13, 8 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Heavy Scale

This style includes armor created with overlapping scales secured to each other along one edge against a backing to create a rigid shell rather than individually mobile scales. Scale armor with loose scales is classified as Light Scale.

  • Is a Tier 5 armor style.
  • Must meet the Universal Equipment Requirements.
  • Scales must overlap by at least 10%.
  • The backing material must not be visible through the scales.
  • Metal must at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard for Material Thickness is based on the metal used:
    • Aluminum Scales: 18ga (0.040") (1.024mm)
    • Steel Scales: 20ga (0.036") (0.911mm)
    • For rings and backing materials, consult the Material Thickness chart.






Armor Styles
Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary