Difference between revisions of "V9: Chainmail"

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{{V9}}
 
{{V9}}
<onlyinclude>======Metal Chainmail======
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<onlyinclude>=====<u><big>[[V9: Chainmail| Chainmail]]</big></u>=====
Flexible [[V9: armor| armor]] consisting of a weave of interlocked metal rings.
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<includeonly>[[File:Armor-Chainmail.jpg | thumb | Placeholder Example]]</includeonly>
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This style includes flexible [[V9: Physical Armor| armor]] consisting of a weave of interlocked metal rings.
  
'''Requirements:'''
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*Is a [[V9: Armor Tiers|Tier 3]] armor style.
*Any weave is permitted but it must not allow a 1/2” dowel to pass through.
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].
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*Any weave is permitted but it must not allow a 1/2" dowel to pass through.
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*Rings must have Aspect Ratio (AR) of 8 or less.
 
*Metal must be at least equivalent to Aluminum in density and durability. (2.7g/cm3)
 
*Metal must be at least equivalent to Aluminum in density and durability. (2.7g/cm3)
*If Aluminum - 1.3mm / 0.05” / 16swg
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*The standard [[V9: Material Thickness|Material Thickness]] for rings is based on the metal used:
*If Steel - 1mm / 0.04” / 18swg
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**Aluminum Round Rings: 16ga swg (0.064") (1.626mm)
*Must contain at least 95% metal rings
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**Aluminum Flat Rings: 18ga swg (0.048") (1.219mm)
*Aspect ratio 8 or less.
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**Steel Round Rings: 18ga swg (0.048") (1.219mm)
 
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**Steel Flat Rings: 20ga swg (0.036") (0.914mm)
 
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<br clear=all></onlyinclude><br><br>
'''Examples of [[V9: Armor Rating Modifiers#Superior Construction|Superior Construction]] include, but are not limited to:'''
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----
*Heavy Metal: Steel, Bronze, and similar density metals.
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
*Thicker Material: At least 2mm / 0.08" / 14swg
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File:Armor-Chainmail.jpg|Placeholder Example
*Dense Weave: Does not allow a 1/8” dowel to pass through.
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File:23014---PlaceHolderImage4x3.jpg|Example 2
*Solid Rings: All rings are permanently joined so they cannot be separated.
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File:23014---PlaceHolderImage4x3.jpg|Example 3
*Reinforced: Durability is meaningfully enhanced with other materials in a way that doesn’t qualify for higher tiers.</onlyinclude>
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File:23014---PlaceHolderImage4x3.jpg|Example 4
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File:23014---PlaceHolderImage4x3.jpg|Example 5
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</gallery><br>
 
{{V9 Armor Styles}}
 
{{V9 Armor Styles}}

Latest revision as of 06:11, 8 February 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Chainmail

This style includes flexible armor consisting of a weave of interlocked metal rings.

  • Is a Tier 3 armor style.
  • Must meet the Universal Equipment Requirements.
  • Any weave is permitted but it must not allow a 1/2" dowel to pass through.
  • Rings must have Aspect Ratio (AR) of 8 or less.
  • Metal must be at least equivalent to Aluminum in density and durability. (2.7g/cm3)
  • The standard Material Thickness for rings is based on the metal used:
    • Aluminum Round Rings: 16ga swg (0.064") (1.626mm)
    • Aluminum Flat Rings: 18ga swg (0.048") (1.219mm)
    • Steel Round Rings: 18ga swg (0.048") (1.219mm)
    • Steel Flat Rings: 20ga swg (0.036") (0.914mm)






Armor Styles
Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary