Difference between revisions of "V9: Rest"

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{{V9 Ability Profile - NAME | text = [[V9: Rest| Rest]]}}
 
{{V9 Ability Profile - NAME | text = [[V9: Rest| Rest]]}}
  
{{V9 Ability Profile - AVAILABLE TO | text = Everyone}}
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{{V9 Ability Profile - SUMMARY | text = {{:V9: RAS Rest}}}}
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{{V9 Ability Profile - AVAILABLE TO | text = Everyone. All players have access to the Rest ability at all times.}}
  
 
{{V9 Ability Profile - TYPE | text = [[V9: Verbal|Verbal]]}}
 
{{V9 Ability Profile - TYPE | text = [[V9: Verbal|Verbal]]}}
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{{V9 Ability Profile - RANGE | text = Self}}
 
{{V9 Ability Profile - RANGE | text = Self}}
  
{{V9 Ability Profile - INCANTATION | text =''"Out of battle I pause to rest,<br>I take some time to catch my breath.<br>Return to me, my fleeting power,<br>To aid me in my darkest hour"''}}
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{{V9 Ability Profile - INCANTATION | text =''"Out of battle I pause to rest"''}}
  
 
{{V9 Ability Profile - EFFECTS | text = '''Status Effect:'''
 
{{V9 Ability Profile - EFFECTS | text = '''Status Effect:'''
*Caster may restore themselves by waiting for at least X seconds (as indicated by ♻) and then [[V9: Declarations|declaring]] the desired effect, chosen from the list of secondary effects below.
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*The caster may benefit from a list of restoration options (see below) by maintaining this status effect for at least X seconds, as indicated by ♻, and then [[V9: Declarations|declaring]] the desired effect.
*After benefiting from the effect, the rest timer is reset to zero and the caster can immediately begin waiting again. This can be repeated until the Rest is ended by the caster or some outside force.
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*After benefiting from an effect this way, the "rest timer" is reset to zero and the caster can immediately begin accruing time again. This can be repeated until the Rest is ended by the caster or some outside force.
*If the caster waits longer than necessary before claiming an effect, any extra time is wasted.
 
 
*This effect ends if the caster [[V9: Aggress|aggresses]], [[V9: Casting|casts]], moves from their location, or takes [[V9: Damage|damage]].
 
*This effect ends if the caster [[V9: Aggress|aggresses]], [[V9: Casting|casts]], moves from their location, or takes [[V9: Damage|damage]].
  
  
'''Secondary Effect List'''<br>
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'''Restoration Options'''<br>
Each of the options below are <u>Secondary Effect (Immediate)</u>. The chosen effect must be declared when it is claimed, along with any necessary specifics such as ability name, armor location, etc.
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Each of the options below are '''Secondary Effect (Immediate)'''. The chosen effect must be declared when it is claimed, along with any necessary specifics such as ability name, armor location, etc.
  
 
'''Rest Anywhere:'''<br>
 
'''Rest Anywhere:'''<br>
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♻10 = Restore 1 [[V9: Wounds|wound]].<br>
 
♻10 = Restore 1 [[V9: Wounds|wound]].<br>
 
♻10 = Restore 1 [[V9: Weapons|weapon]] or [[V9: Shields|shield]] carried by the player.<br>
 
♻10 = Restore 1 [[V9: Weapons|weapon]] or [[V9: Shields|shield]] carried by the player.<br>
♻10 = Restore 1 point of [[V9: Armor|armor]] to each hit location.<br>
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♻10 = Restore 1 point of [[V9: Armor|armor]] to one hit location.<br>
 
♻?? = Restore all wounds, equipment, and per-life abilities (they do not need to have ♻ to be restored this way). ♻ is 30 seconds or the [[V9: Death Count| Death Count]], whichever is longer.}}
 
♻?? = Restore all wounds, equipment, and per-life abilities (they do not need to have ♻ to be restored this way). ♻ is 30 seconds or the [[V9: Death Count| Death Count]], whichever is longer.}}
  
{{V9 Ability Profile - OTHER DETAILS | text = Caster must declare themselves as “Resting” if approached or asked, and must [[V9: Honor System|do their best]] to inform potential aggressors to avoid confusion on the battlefield.}}
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{{V9 Ability Profile - OTHER DETAILS | text = <ul><li>The caster must declare themselves as "[[V9: Resting|Resting]]" if approached or asked, and must [[V9: Honor System|do their best]] to inform potential aggressors to avoid confusion on the battlefield.</li>
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<li>If the caster waits longer than necessary before claiming an option, the extra time is wasted. For example, if the caster waits 15 seconds and then claims something that only required 10 seconds, the extra 5 seconds are lost and do not carry over.</li></ul>}}
  
 
{{V9 Ability Profile - END}}
 
{{V9 Ability Profile - END}}

Latest revision as of 04:05, 1 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Rest
Simple Summary Rest: Incant “Out of battle I pause to rest” and wait for the number of seconds by the ♻ symbol to get back abilities or resistances as marked. Resting is interrupted if you get hit, move around, attack someone, or start casting another spell.
Available to Everyone. All players have access to the Rest ability at all times.
Type Verbal
Range Self
Incantation "Out of battle I pause to rest"
Effects Status Effect:
  • The caster may benefit from a list of restoration options (see below) by maintaining this status effect for at least X seconds, as indicated by ♻, and then declaring the desired effect.
  • After benefiting from an effect this way, the "rest timer" is reset to zero and the caster can immediately begin accruing time again. This can be repeated until the Rest is ended by the caster or some outside force.
  • This effect ends if the caster aggresses, casts, moves from their location, or takes damage.


Restoration Options
Each of the options below are Secondary Effect (Immediate). The chosen effect must be declared when it is claimed, along with any necessary specifics such as ability name, armor location, etc.

Rest Anywhere:
♻?? = Restore 1 use of an ability or effect with a listed ♻. The ♻ value is the value listed for that ability.

Rest at Base:
♻10 = Restore 1 wound.
♻10 = Restore 1 weapon or shield carried by the player.
♻10 = Restore 1 point of armor to one hit location.
♻?? = Restore all wounds, equipment, and per-life abilities (they do not need to have ♻ to be restored this way). ♻ is 30 seconds or the Death Count, whichever is longer.

Other Details
  • The caster must declare themselves as "Resting" if approached or asked, and must do their best to inform potential aggressors to avoid confusion on the battlefield.
  • If the caster waits longer than necessary before claiming an option, the extra time is wasted. For example, if the caster waits 15 seconds and then claims something that only required 10 seconds, the extra 5 seconds are lost and do not carry over.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia
  • Rest originated in Amtgard V8 as the 'Charge' mechanic.





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary