Difference between revisions of "V9: Raise Dead"

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{{V9 Ability Profile - NAME | text = [[V9: Raise Dead| Raise Dead]]}}
 
{{V9 Ability Profile - NAME | text = [[V9: Raise Dead| Raise Dead]]}}
  
{{V9 Ability Profile - AVAILABLE TO | text = [[V9: Anti-Paladin| Anti-Paladin]], [[V9: Healer| Healer]]}}
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{{V9 Ability Profile - SUMMARY | text = {{:V9: RAS Raise Dead}}}}
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{{V9 Ability Profile - AVAILABLE TO | text = [[V9: Anti-Paladin| Anti-Paladin]], [[V9: Healer| Healer]], [[V9: Monster|Monster]] ([[V9: Harpy|Harpy]])}}
  
 
{{V9 Ability Profile - TYPE | text = [[V9: Verbal|Verbal]] [[V9: Offensive / Non-Offensive|(Non-Offensive)]]}}
 
{{V9 Ability Profile - TYPE | text = [[V9: Verbal|Verbal]] [[V9: Offensive / Non-Offensive|(Non-Offensive)]]}}
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{{V9 Ability Profile - RANGE | text = 5ft (Other)}}
 
{{V9 Ability Profile - RANGE | text = 5ft (Other)}}
  
{{V9 Ability Profile - INCANTATION | text = ''“Flesh rots, bones break, skulls sigh, spirits take''<br>''let the power of my will descend on thee''<br>''let the power of my will restore thy spirit''<br>''let the power of my will knit thy corpse''<br>''let the power of my will give thee direction''<br>''let the power of my will cheat thy death''<br>''by the power of my will, arise and fight again”''<br>}}
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{{V9 Ability Profile - INCANTATION | text = ''"Rise and fight again" x5''<br>}}
  
 
{{V9 Ability Profile - EFFECTS | text = '''Immediate Effect:''' Target is [[V9: Revive|revived]].
 
{{V9 Ability Profile - EFFECTS | text = '''Immediate Effect:''' Target is [[V9: Revive|revived]].
'''Secondary Effect (Status):''' If the target is [[V9: Revive|revived]], they become [[V9: Fragile| Fragile]] and [[V9: Suppressed| Suppressed]] until they die. This status effect can only be removed by death.}}
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'''Secondary Effect:''' Choose one at the time of [[V9: Casting|cast]]:
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*If the target is [[V9: Revive|revived]], they become [[V9: Cursed| Cursed]] and [[V9: Suppressed| Suppressed]] until they die. This status effect can only be removed by death.
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*If the target is [[V9: Revive|revived]], they become [[V9: Cursed| Cursed]] and unable to [[V9: Aggress|aggress]] with melee weapons until they die. This status effect can only be removed by death.}}
  
 
{{V9 Ability Profile - REMINDER | text = If a [[V9: Being Dead|dead]] player moves more than 20ft from where they died, they become [[V9: Severed| severed]].}}
 
{{V9 Ability Profile - REMINDER | text = If a [[V9: Being Dead|dead]] player moves more than 20ft from where they died, they become [[V9: Severed| severed]].}}

Latest revision as of 04:03, 1 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Raise Dead
Simple Summary Raise Dead: Incant "Rise and fight again" x5 to revive the target. They’re either cursed and suppressed until they die, or cursed and unable to use melee weapons until they die. This effect can only be released by death.
Available to Anti-Paladin, Healer, Monster (Harpy)
Type Verbal (Non-Offensive)
Range 5ft (Other)
Incantation "Rise and fight again" x5
Effects Immediate Effect: Target is revived.

Secondary Effect: Choose one at the time of cast:

  • If the target is revived, they become Cursed and Suppressed until they die. This status effect can only be removed by death.
  • If the target is revived, they become Cursed and unable to aggress with melee weapons until they die. This status effect can only be removed by death.
Reminder If a dead player moves more than 20ft from where they died, they become severed.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia
  • Undead Minion, which this ability is related to, was introduced in Amtgard V4.





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary