Difference between revisions of "V9: Barkskin"
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{{V9 Ability Profile - NAME | text = [[V9: Barkskin| Barkskin]]}} | {{V9 Ability Profile - NAME | text = [[V9: Barkskin| Barkskin]]}} | ||
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+ | {{V9 Ability Profile - SUMMARY | text = {{:V9: RAS Barkskin}}}} | ||
{{V9 Ability Profile - AVAILABLE TO | text = [[V9: Druid| Druid]]}} | {{V9 Ability Profile - AVAILABLE TO | text = [[V9: Druid| Druid]]}} |
Revision as of 03:25, 1 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Barkskin | |
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Simple Summary | Barkskin: Incant "May nature protect thee" x3 to grant the target a resistance to wounds. (♻10) Target also gets +1 to worn armor below 6pts. Can't wear alongside Stoneskin. |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Material Components | White Indicator Strip |
Incantation | "May nature protect thee" x3 |
Effects | Bearer gains both of the following:
|
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder |
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V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Extra Clarifications
Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this ability.
Trivia
- Barkskin was introduced in Amtgard V5 (1987).
Amtgard V9 Abilities See the Master List of Abilities
Abilities and Effects General Rules · Keywords · Master List of Abilities