Difference between revisions of "V9: Weapons (General Rules)"

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<noinclude><b>These are rules that apply to all [[V9: Weapons| Weapons]] of all types and categories.</b></noinclude>
 
<noinclude><b>These are rules that apply to all [[V9: Weapons| Weapons]] of all types and categories.</b></noinclude>
 
<ol>
 
<ol>
<li>Only weapons that meet the [[V9: Universal Equipment Requirements|Universal Equipment Requirements]] can be used in [[V9: Core Combat Rules|combat]].</li><br>
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<li>Only weapons that meet the [[V9: Universal Equipment Requirements|Universal Equipment Requirements]] can be used in [[V9: Core Combat Rules|combat]].</li>
<li>All [[V9: What Is Amtgard?|Amtgard]] weapons are classified as either a ‘[[V9: Melee Weapons|Melee Weapon]]’ or a ‘[[V9: Projectile Weapons|Projectile Weapon]]’, as well as a specific classification or typing such as ‘[[V9: Short|Short]]’ or ‘[[V9: Long|Long]]’. Weapons of the same classification have the same gameplay rules.<br><br>
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<li>All [[V9: What Is Amtgard?|Amtgard]] weapons are classified as either a ‘[[V9: Melee Weapons|Melee Weapon]]’ or a ‘[[V9: Projectile Weapons|Projectile Weapon]]’, as well as a specific classification or typing such as ‘[[V9: Short|Short]]’ or ‘[[V9: Long|Long]]’. Weapons of the same classification have the same gameplay rules.<br>
{{V9 Example|text=''For example, a ‘[[V9: Short| Short]]’ melee weapon made to resemble a fish will have the same gameplay rules as a ‘Short’ melee weapon made to resemble a Sword or Club.''}}</li><br>
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{{V9 Example|text=''For example, a ‘[[V9: Short| Short]]’ melee weapon made to resemble a fish will have the same gameplay rules as a ‘Short’ melee weapon made to resemble a Sword or Club.''}}</li>
<li>'''Unsupported Weapons:''' In-Game representations of explosives, firearms, and chemical weapons (such as Alchemist’s Fire or Toxic Gas) are not supported by the [[V9: Full Rulebook|Amtgard Rules of Play]]. If something of this nature is desired for a [[V9: Game Modes|special scenario]], a [[V9: Game Organizer| Game Organizer]] may [[V9: Custom Rules and Accommodations|design]] and implement [[V9: Custom Rules and Accommodations|custom rules]] on a game-by-game basis.</li><br>
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<li>'''Unsupported Weapons:''' In-Game representations of explosives, firearms, and chemical weapons (such as Alchemist’s Fire or Toxic Gas) are not supported by the [[V9: Full Rulebook|Amtgard Rules of Play]]. If something of this nature is desired for a [[V9: Game Modes|special scenario]], a [[V9: Game Organizer| Game Organizer]] may [[V9: Custom Rules and Accommodations|design]] and implement [[V9: Custom Rules and Accommodations|custom rules]] on a game-by-game basis.</li>
 
<li>'''Prohibited Weapons:''' For the safety and comfort of our players, Amtgard outright prohibits the following weapon styles and their variations. If you are unsure if a weapon design falls under these categories, consult a [[V9: Reeve| Reeve]] or other relevant [[V9: Rules Authorities| Rules Authority]].
 
<li>'''Prohibited Weapons:''' For the safety and comfort of our players, Amtgard outright prohibits the following weapon styles and their variations. If you are unsure if a weapon design falls under these categories, consult a [[V9: Reeve| Reeve]] or other relevant [[V9: Rules Authorities| Rules Authority]].
 
*Entangling Weapons such as Whips, Lasso, Nets, and Bolas.
 
*Entangling Weapons such as Whips, Lasso, Nets, and Bolas.
 
*Atlatls, Slings, Slingshots, and all other handheld projectile launchers that are not [[V9: Bows & Crossbows|bows or crossbows]].
 
*Atlatls, Slings, Slingshots, and all other handheld projectile launchers that are not [[V9: Bows & Crossbows|bows or crossbows]].
*Punching weapons such as Foam Fists, Punching Daggers, and Tonfas. The experience of being punched is psychologically at odds with the safe, [[V9: Introduction#Commitment to Diversity & Inclusion|inclusive]], fantasy sword-fight atmosphere that Amtgard wishes to evoke. For this reason, punch weapons are prohibited.</li></ol></div></div>
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*Punching weapons such as Foam Fists, Punching Daggers, and Tonfas. The experience of being punched is psychologically at odds with the safe, [[V9: Introduction#Commitment to Diversity & Inclusion|inclusive]], fantasy-sword-fight atmosphere that Amtgard wishes to evoke.</li></ol></div></div>
</onlyinclude><br><br>
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</onlyinclude><br>
 
{{V9 Weapons}}
 
{{V9 Weapons}}

Latest revision as of 07:06, 13 January 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




General Rules (All Weapons)

These are rules that apply to all Weapons of all types and categories.

  1. Only weapons that meet the Universal Equipment Requirements can be used in combat.
  2. All Amtgard weapons are classified as either a ‘Melee Weapon’ or a ‘Projectile Weapon’, as well as a specific classification or typing such as ‘Short’ or ‘Long’. Weapons of the same classification have the same gameplay rules.
    For example, a ‘ Short’ melee weapon made to resemble a fish will have the same gameplay rules as a ‘Short’ melee weapon made to resemble a Sword or Club.
  3. Unsupported Weapons: In-Game representations of explosives, firearms, and chemical weapons (such as Alchemist’s Fire or Toxic Gas) are not supported by the Amtgard Rules of Play. If something of this nature is desired for a special scenario, a Game Organizer may design and implement custom rules on a game-by-game basis.
  4. Prohibited Weapons: For the safety and comfort of our players, Amtgard outright prohibits the following weapon styles and their variations. If you are unsure if a weapon design falls under these categories, consult a Reeve or other relevant Rules Authority.
    • Entangling Weapons such as Whips, Lasso, Nets, and Bolas.
    • Atlatls, Slings, Slingshots, and all other handheld projectile launchers that are not bows or crossbows.
    • Punching weapons such as Foam Fists, Punching Daggers, and Tonfas. The experience of being punched is psychologically at odds with the safe, inclusive, fantasy-sword-fight atmosphere that Amtgard wishes to evoke.


Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary