Difference between revisions of "V9: Duels & Tournaments"
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− | <onlyinclude>===<u | + | <onlyinclude>===<u>[[V9: Duels & Tournaments| Duels & Tournaments]]</u>=== |
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<big><big><u>Duels</u></big></big> | <big><big><u>Duels</u></big></big> | ||
− | Duels are the most basic form of Amtgard combat. In this game mode, two players with battle each other in 1-on-1 combat. This mode typically uses only the ''Ditch'' rule layer. That means only the [[V9: Core Combat Rules|core combat rules]]. No [[V9: Armor|armor]], no [[V9: Projectiles|projectiles]], no [[V9: Siege Weapons|siege weapons]], no [[V9: Classes|classes]], and no [[V9: Roleplay|roleplay]] abilities. Duels are often used to practice fundamental skills such as strike placement, body positioning, and footwork; among others. | + | Duels are the most basic form of Amtgard combat. In this [[V9: Game Modes|game mode]], two players with battle each other in 1-on-1 combat. This mode typically uses only the ''Ditch'' rule layer. That means only the [[V9: Core Combat Rules|core combat rules]]. No [[V9: Armor|armor]], no [[V9: Projectiles|projectiles]], no [[V9: Siege Weapons|siege weapons]], no [[V9: Classes|classes]], and no [[V9: Roleplay|roleplay]] abilities. Duels are often used to practice fundamental fighting skills such as strike placement, body positioning, and footwork; among others. |
<big><big><u>Tournaments</u></big></big> | <big><big><u>Tournaments</u></big></big> | ||
− | [[V9: Kingdoms| Kingdoms]] will often organize '''Fighting Tournaments''' where players can test their dueling prowess in a competitive setting for a chance to earn special [[V9: | + | [[V9: Kingdoms| Kingdoms]] will often organize '''Fighting Tournaments''' where players can test their dueling prowess in a competitive setting for a chance to earn special [[V9: Awards|accolades and achievements]]. Tournament fighting is one of two combat-focused paths to [[V9: Knighthood| Knighthood]]. |
<br><br> | <br><br> | ||
− | {{V9 Example|text=''A common modification to Duels and Tournaments is to prohibit [[V9: Shield Crushing| Shield Crushing]], | + | {{V9 Example|text=''A common modification to Duels and Tournaments is to prohibit [[V9: Shield Crushing| Shield Crushing]], a [[V9: Keywords|keyword]] effect that can be gained through the construction of [[V9: Great| Great]] weapons. Removing Shield Crushing ensures only the most basic combat rules are available to combatants.''}} |
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+ | <big>'''Is [[V9: Roleplay| Roleplay]] expected?'''</big> Roleplay is <u>rarely, if ever</u>, expected in Duels and Tournaments. | ||
− | + | </onlyinclude> | |
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Latest revision as of 21:09, 22 December 2023
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Duels & Tournaments
Duels
Duels are the most basic form of Amtgard combat. In this game mode, two players with battle each other in 1-on-1 combat. This mode typically uses only the Ditch rule layer. That means only the core combat rules. No armor, no projectiles, no siege weapons, no classes, and no roleplay abilities. Duels are often used to practice fundamental fighting skills such as strike placement, body positioning, and footwork; among others.
Tournaments
Kingdoms will often organize Fighting Tournaments where players can test their dueling prowess in a competitive setting for a chance to earn special accolades and achievements. Tournament fighting is one of two combat-focused paths to Knighthood.
Is Roleplay expected? Roleplay is rarely, if ever, expected in Duels and Tournaments.
Example Games
Developer Note: Full examples for this game mode to be included here in the future. If you see this message and have a simple write-up for a game in this style, send it to the V9 Development Team on Facebook, Discord, or [email protected]
Game Modes Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide