Difference between revisions of "V9: Ditch"
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− | + | {{V9 Example|text=''A common modification to Ditch is to prohibit [[V9: Shield Crushing| Shield Crushing]], a [[V9: Keywords|keyword]] effect that can be gained through the construction of [[V9: Great| Great]] weapons. Removing Shield Crushing ensures only the most basic combat rules are available to combatants.''}} | |
− | {{V9 Example|text=''A common modification to Ditch is to prohibit [[V9: Shield Crushing| Shield Crushing]], | ||
Latest revision as of 21:08, 22 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Ditch
The Ditch game mode, as the name implies, only uses Ditch layer rules. That means only the core combat rules. No armor, no projectiles, no siege weapons, no classes, and no roleplay abilities. Unlike Duels and Tournaments, Ditch games are fought with teams of players. Ditch games are a great way to ease new players into the game, as well as an excellent warm up or cool down activity.
A common modification to Ditch is to prohibit Shield Crushing, a keyword effect that can be gained through the construction of Great weapons. Removing Shield Crushing ensures only the most basic combat rules are available to combatants.
Is Roleplay expected? Roleplay is rarely, if ever, expected in Ditch games.
Example Games
Developer Note: Full examples for this game mode to be included here in the future. If you see this message and have a simple write-up for a game in this style, send it to the V9 Development Team on Facebook, Discord, or [email protected]
Game Modes Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide