Difference between revisions of "V9: Respawn Points and the Dead Zone"

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{{V9}}
 
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<onlyinclude>===The Gray Area (Name TBD)===
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<onlyinclude>===<u>[[V9: Respawn Points and the Dead Zone| Respawn Points and the Dead Zone]]</u>===
This is a designated out-of-bounds location where [[V9: Combat Activities|gameplay]] cannot occur. It is used as a waiting point for [[V9: Death|dead players]]. Some [[V9: Respawn Conditions|death counts or respawn conditions]] may require dead players to be in the Gray Area before they can start counting or trigger their [[V9: Respawning|respawn]]. Even if the Gray Area is not being used for respawn conditions, it will always be valuable as a place for dead players to hang out so their team can quickly see who is dead.</onlyinclude>
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The Respawn Point and Dead Zone are two integral parts of the cycle of [[V9: Returning To Life|life]] and [[V9: Death|death]] in Amtgard.
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<big><big><u>Respawn Point</u></big></big>
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This is the designated '''in-bounds''' location that [[V9: Death|dead]] players must go when they are [[V9: Death Count|able to return to life]] by [[V9: Returning To Life|respawning]]. When a player’s [[V9: Death Count|death count]] or [[V9: Death Count|respawn condition]] is met, they simply move to their [[V9: Teams| team's]] designated respawn point and loudly declare "Alive!" to respawn and [[V9: Returning To Life|return to life.]]<br>
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<big><big><u>The Dead Zone</u></big></big>
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This is a designated '''out-of-bounds''' location where [[V9: Core Combat Rules|gameplay]] cannot occur. It is an out-of-the-way zone for [[V9: Death|dead]] players to hang out in while they wait to [[V9: Returning To Life|respawn]]. Some [[V9: Death Count|death counts]] or [[V9: Death Count|respawn conditions]] may require dead players to be in the Dead Zone before they can start counting or otherwise be eligible to [[V9: Returning To Life|return to life]].
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Even if the Dead Zone is not being used for [[V9: Death Count|respawn conditions]], it will always be valuable as a place for dead players to wait so keep them away from active combat and allow both [[V9: Teams|teams]] to easily see who is dead at a glance. For these reasons, it important to make sure Dead Zones are placed away from in-bounds areas such as [[V9: Base|bases]] and Respawn Points.
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</onlyinclude><br><br>
 
{{V9 Core Game Mechanics}}
 
{{V9 Core Game Mechanics}}

Latest revision as of 19:57, 15 December 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Respawn Points and the Dead Zone

The Respawn Point and Dead Zone are two integral parts of the cycle of life and death in Amtgard.


Respawn Point

This is the designated in-bounds location that dead players must go when they are able to return to life by respawning. When a player’s death count or respawn condition is met, they simply move to their team's designated respawn point and loudly declare "Alive!" to respawn and return to life.


The Dead Zone

This is a designated out-of-bounds location where gameplay cannot occur. It is an out-of-the-way zone for dead players to hang out in while they wait to respawn. Some death counts or respawn conditions may require dead players to be in the Dead Zone before they can start counting or otherwise be eligible to return to life.

Even if the Dead Zone is not being used for respawn conditions, it will always be valuable as a place for dead players to wait so keep them away from active combat and allow both teams to easily see who is dead at a glance. For these reasons, it important to make sure Dead Zones are placed away from in-bounds areas such as bases and Respawn Points.

Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary