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<onlyinclude>====<u><big>[[V9: Incantations| Incantations]]</big></u>====
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An incantation is the unique, ability-specific lines that are required to be spoken as part of [[V9: Casting|using]] an [[V9: Ability|ability]].
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<ol><li>An incantation listed as "I command thee to stop x3" requires the caster to say the words ''"I command thee to stop"'' three times in succession.
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*Casters may freely switch the pronouns (my, thy, your, etc.) within incantations to make them appropriate to the situation.</li><br>
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<li>Incantations must be said loud and clear enough to be heard and understood within 50ft or by the target, whichever is closer. If the target is within 20ft, it must be heard and understood clearly out to 20ft.
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*Mispronunciation, improper wording, omitting words, insufficient volume, or a gap of more than two seconds between words will interrupt the incantation.
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*Battlefields can be chaotic and each player processes sensations differently. Casters and targets should act in good faith when determining what is loud or clear enough. When in doubt, refer to the Battlefield Etiquette.</li></ol>
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See "[[V9: Casting|Casting]]" to learn how incantations play a part in casting abilities.
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{{V9 Abilities and Effects (General Rules)}}

Latest revision as of 18:58, 15 December 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Incantations

An incantation is the unique, ability-specific lines that are required to be spoken as part of using an ability.

  1. An incantation listed as "I command thee to stop x3" requires the caster to say the words "I command thee to stop" three times in succession.
    • Casters may freely switch the pronouns (my, thy, your, etc.) within incantations to make them appropriate to the situation.

  2. Incantations must be said loud and clear enough to be heard and understood within 50ft or by the target, whichever is closer. If the target is within 20ft, it must be heard and understood clearly out to 20ft.
    • Mispronunciation, improper wording, omitting words, insufficient volume, or a gap of more than two seconds between words will interrupt the incantation.
    • Battlefields can be chaotic and each player processes sensations differently. Casters and targets should act in good faith when determining what is loud or clear enough. When in doubt, refer to the Battlefield Etiquette.

See "Casting" to learn how incantations play a part in casting abilities.




General Rules
Ability · Casting · Chants · Effect · Enchantments · Enhanced Strikes · Frequency · Incantations · Line of Sight · Material Components · Meta-Magic · Name · Offensive / Non-Offensive · Other Details · Power Strikes · Prerequisites · Range · Reminder · Resting · Specialty Arrows · Spellballs · Traits · Type · Verbals
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary