Difference between revisions of "V9: Decoy"

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{{V9 Ability Profile - MATERIAL COMPONENTS | text = [[File:ColorCodeAquamarine-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Aquamarine]] [[V9: Indicator Strips|Indicator Strip]]}}
 
{{V9 Ability Profile - MATERIAL COMPONENTS | text = [[File:ColorCodeAquamarine-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Aquamarine]] [[V9: Indicator Strips|Indicator Strip]]}}
  
{{V9 Ability Profile - INCANTATION | text = ''“May this deception ensure a safe return”'' x3}}
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{{V9 Ability Profile - INCANTATION | text = ''"May this deception ensure a safe return"'' x3}}
  
 
{{V9 Ability Profile - EFFECTS | text =  
 
{{V9 Ability Profile - EFFECTS | text =  
 
<ul><li>'''Enchantment Effect:''' Bearer and their [[V9: Carried|carried]] [[V9: Equipment|equipment]] gain [[V9: Resistance|resistance]] to all effects from a single strike or ability (♻30).
 
<ul><li>'''Enchantment Effect:''' Bearer and their [[V9: Carried|carried]] [[V9: Equipment|equipment]] gain [[V9: Resistance|resistance]] to all effects from a single strike or ability (♻30).
<li>'''Secondary Effect (Status):''' When the resistance is used, the bearer becomes [[V9: Insubstantial| Insubstantial]] and forced to move directly to their [[V9: Base|base]]. They may end this effect anytime they are at least 100ft away from living enemies by stating “I return to the physical world” x2. This effect also ends immediately if they reach their base.</li></ul>}}
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<li>'''Secondary Effect (Status):''' When the resistance is used, the bearer becomes [[V9: Insubstantial| Insubstantial]] and forced to move directly to their [[V9: Base|base]]. They may end this effect anytime they are at least 100ft away from living enemies by stating "I return to the physical world" x2. This effect also ends immediately if they reach their base.</li></ul>}}
  
 
{{V9 Ability Profile - OTHER DETAILS | text = When [[V9: Declarations|declaring]] this enchantment, the bearer must declare whether the resistance is active or not}}
 
{{V9 Ability Profile - OTHER DETAILS | text = When [[V9: Declarations|declaring]] this enchantment, the bearer must declare whether the resistance is active or not}}

Revision as of 18:16, 15 December 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Decoy
Available to Assassin
Type Enchantment
Range Self
Material Components ColorCodeAquamarine-231130.jpg Aquamarine Indicator Strip
Incantation "May this deception ensure a safe return" x3
Effects
  • Enchantment Effect: Bearer and their carried equipment gain resistance to all effects from a single strike or ability (♻30).
  • Secondary Effect (Status): When the resistance is used, the bearer becomes Insubstantial and forced to move directly to their base. They may end this effect anytime they are at least 100ft away from living enemies by stating "I return to the physical world" x2. This effect also ends immediately if they reach their base.
Other Details When declaring this enchantment, the bearer must declare whether the resistance is active or not
Reminder Resistances are optional. The bearer does not need to expend them on the first applicable attack.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary