Difference between revisions of "V9: Conviction"

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<li>Cannot be used while there are living enemies within 10ft.</li></ul>}}
 
<li>Cannot be used while there are living enemies within 10ft.</li></ul>}}
  
{{V9 Ability Profile - EFFECTS | text = '''Immediate Effect:''' Caster restores an [[V9: Enchantment|enchantment-granted]] ability or effect with ♻20 or less.}}
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{{V9 Ability Profile - EFFECTS | text = '''Immediate Effect:''' Caster is affected as per [[V9: Renew| Renew]].}}
  
 
{{V9 Ability Profile - REMINDER | text = This can only be used once per [[V9: Prerequisites|triggering moment]].}}
 
{{V9 Ability Profile - REMINDER | text = This can only be used once per [[V9: Prerequisites|triggering moment]].}}

Revision as of 06:55, 7 December 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Conviction
Available to Paladin
Type Verbal (Non-Offensive)
Range Self
Incantation "Conviction"
Prerequisites
  • Can only be used within 30s of restoring another player from an effect caused by an enemy.
  • Cannot be used while there are living enemies within 10ft.
Effects Immediate Effect: Caster is affected as per Renew.
Reminder This can only be used once per triggering moment.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia
  • Conviction was introduced in Amtgard V9.





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary