Difference between revisions of "V9: Magic Staff"
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*[[V9: Total Length|Total length]] must be at least 48" (4ft), up to 72" (6ft). | *[[V9: Total Length|Total length]] must be at least 48" (4ft), up to 72" (6ft). | ||
*Must have a straight core with exactly two [[V9: Non-Striking Tip|non-striking ends]]. | *Must have a straight core with exactly two [[V9: Non-Striking Tip|non-striking ends]]. | ||
− | + | *All core must be covered with [[V9: Incidental Padding| Incidental Padding]]. | |
− | *All | ||
Latest revision as of 00:31, 7 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Magic Staff
- Is a non-striking Melee Weapon (see combat rules below).
- Must meet the Universal Equipment Requirements.
- Total length must be at least 48" (4ft), up to 72" (6ft).
- Must have a straight core with exactly two non-striking ends.
- All core must be covered with Incidental Padding.
Magic Staff Combat Rules
- Cannot be used to strike. It can only block.
- Is a weapon. Can be destroyed like any other weapon.
- Does not take up a Free Hand when casting abilities.
- Players can only wield a single magic staff at a time.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators