Difference between revisions of "V9: Resting"
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#The Rest value of an ability or effect indicates how long, in seconds, it takes to restore the ability or effect by Resting. | #The Rest value of an ability or effect indicates how long, in seconds, it takes to restore the ability or effect by Resting. | ||
#Players can also rest at their [[V9: Base|base]] for additional effects such as restoring [[V9: Wounds|wounds]] and [[V9: Equipment|equipment]]. | #Players can also rest at their [[V9: Base|base]] for additional effects such as restoring [[V9: Wounds|wounds]] and [[V9: Equipment|equipment]]. | ||
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{{V9 Abilities and Effects (General Rules)}} | {{V9 Abilities and Effects (General Rules)}} |
Revision as of 01:41, 30 November 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Resting
- All players have access to the Rest ability at all times.
- Abilities and effects with a Rest value (indicated by the ♻ symbol) can be restored with Rest.
- The Rest value of an ability or effect indicates how long, in seconds, it takes to restore the ability or effect by Resting.
- Players can also rest at their base for additional effects such as restoring wounds and equipment.
General Rules Ability · Casting · Chants · Effect · Enchantments · Enhanced Strikes · Frequency · Incantations · Line of Sight · Material Components · Meta-Magic · Name · Offensive / Non-Offensive · Other Details · Power Strikes · Prerequisites · Range · Reminder · Resting · Specialty Arrows · Spellballs · Traits · Type · Verbals
Abilities and Effects General Rules · Keywords · Master List of Abilities