Difference between revisions of "V9: Returning To Life"

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<onlyinclude>===<u>[[V9: Returning To Life| Returning To Life]]</u>===
 
<onlyinclude>===<u>[[V9: Returning To Life| Returning To Life]]</u>===
There are two ways a dead player can return to life: '''Respawning''' and '''Revival'''. When a [[V9: Death|dead player]] is returns to life by one of these means they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.
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When a [[V9: Death|dead player]] is returns to life by one of these means they must loudly [[V9: Declarations|declare]] ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.
  
====Respawning====
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There are two ways a dead player can return to life: ''Respawning'' and ''Revival''.
Each [[V9: What Is Amtgard?|Amtgard]] activity will have rules for how, where, when, and even IF players are able to respawn after death. Consult the rules for your particular activity or check in with the [[V9: Game Organizer|game organizer]] or [[V9: Reeve|reeve]] during setup. Most commonly, players will have to wait a certain amount of time (called a ‘Death Count’) and then automatically return to life at a specific location. (see [[V9: Combat Activities| Combat Activities]])
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<big><big><u>Respawning</u></big></big>
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Each Amtgard [[V9: Game Modes|activity]] will have [[V9: Core Game Mechanics|rules]] for when, where, how, and even IF players are able to respawn after death. Consult the rules for your particular activity or check in with the [[V9: Game Organizer| Game Organizer]] or [[V9: Reeve| Reeve]] during setup. Most commonly, players will have to wait a certain amount of time (called a ‘[[V9: Respawn Conditions|Death Count]]’) and then automatically return to life at a [[V9: Respawn Points and the Dead Zone|specific respawn location]].
  
=====Effects of Respawning=====
 
 
When a player returns to life by respawning, they are restored in the following way:
 
When a player returns to life by respawning, they are restored in the following way:
#All [[V9: Armor|armored]] [[V9: Hit Locations|locations]] are restored to full [[V9: Armor Points|AP]].
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*All [[V9: Wounds| wounds]] are [[V9: Glossary#Restored|restored]].
#All [[V9: Weapons|weapons]], [[V9: Shields|shields]], and other [[V9: Equipment|equipment]] are restored.
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*All [[V9: Armor|armored]] [[V9: Hit Locations|locations]] are restored to full value.
#All [[V9: Per-life|per-life]] [[V9: Abilities|abilities]] are restored to full value.
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*All [[V9: Weapons|weapons]], [[V9: Shields|shields]], and other [[V9: Equipment|equipment]] are restored.
#All [[V9: Enchantments|enchantments]] are removed.
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*All [[V9: Frequency|uses]] of per-life abilities are restored.
#Reset or adjust any other game mechanics that change on respawn.
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*All [[V9: Enchantments|enchantments]] are removed.
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*All remaining status effects are removed, including [[V9: Severed| Severed]].
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====Revival====
 
Revival occurs when a player is returned to life through a means other than [[V9: Respawning| Respawning]], such as the use of an ability like the [[V9: Resurrection| Resurrection]] spell.
 
  
By default, a revived player is brought back to life with their [[V9: Armor|armor]], [[V9: Equipment|equipment]] and [[V9: Abilities|abilities]] in the same state they were before they died, however some effects may bestow additional restoration to the recipient.
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<big><big><u>Revival</u></big></big>
  
Some revival abilities may also indicate a maximum distance from the point of death that they can be used. For these abilities, the exact location of the death isn’t that important as long as the distance is judged fairly and in good faith.
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Revival occurs when a player is returned to life through a means other than [[V9: Respawning| Respawning]], such as the use of an ability like the ''[[V9: Resurrect| Resurrect]]'' spell.
  
</onlyinclude>
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See the [[V9: Revive| Revive]] keyword for further details.
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</onlyinclude><br><br>
 
{{V9 Death}}
 
{{V9 Death}}

Latest revision as of 13:39, 23 November 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Returning To Life

When a dead player is returns to life by one of these means they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.

There are two ways a dead player can return to life: Respawning and Revival.


Respawning

Each Amtgard activity will have rules for when, where, how, and even IF players are able to respawn after death. Consult the rules for your particular activity or check in with the Game Organizer or Reeve during setup. Most commonly, players will have to wait a certain amount of time (called a ‘Death Count’) and then automatically return to life at a specific respawn location.

When a player returns to life by respawning, they are restored in the following way:


Revival

Revival occurs when a player is returned to life through a means other than Respawning, such as the use of an ability like the Resurrect spell.

See the Revive keyword for further details.

Death
Declaring Death · Being Dead · Returning To Life
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary