Difference between revisions of "V9: Specialty Arrows"
From AmtWiki
m |
m |
||
(2 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
Specialty Arrows are [[V9: Color Code|color-coded]] [[V9: Arrows & Bolts|arrows (or crossbow bolts)]] that will impart extra effects in addition to the regular effects of an arrow. | Specialty Arrows are [[V9: Color Code|color-coded]] [[V9: Arrows & Bolts|arrows (or crossbow bolts)]] that will impart extra effects in addition to the regular effects of an arrow. | ||
− | To use a specialty arrow, the player must [[V9: Casting|cast]] it immediately before or during the firing motion. | + | <ol><li>To use a specialty arrow, the player must [[V9: Casting|cast]] it immediately before or during the firing motion.</li><br> |
− | + | ||
− | + | <li>Properly cast and fired specialty arrows will impart their [[V9: Effect|effects]] on anything they hit with a [[V9: Striking Your Opponent|valid strike]] until they [[V9: Projectile Weapons (General Rules) |stop moving]].</li><br> | |
− | + | ||
− | + | <li>Specialty arrows that are fired without being properly cast are entirely nullified and will have no effect whatsoever, ''even if the physical arrow strikes something.''</li><br> | |
− | {{V9 Abilities and Effects (General Rules | + | |
+ | <li>Specialty arrows must be fired alone.</li><br> | ||
+ | |||
+ | <li>Specialty arrows use the ‘Arrow’ frequency. See [[V9: Frequency|'Frequency']] for more details.</li></ol><br> | ||
+ | <br clear=all></onlyinclude><br><br><br> | ||
+ | {{V9 Abilities and Effects (General Rules)}} |
Latest revision as of 05:15, 21 November 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Specialty Arrows
Specialty Arrows are color-coded arrows (or crossbow bolts) that will impart extra effects in addition to the regular effects of an arrow.
- To use a specialty arrow, the player must cast it immediately before or during the firing motion.
- Properly cast and fired specialty arrows will impart their effects on anything they hit with a valid strike until they stop moving.
- Specialty arrows that are fired without being properly cast are entirely nullified and will have no effect whatsoever, even if the physical arrow strikes something.
- Specialty arrows must be fired alone.
- Specialty arrows use the ‘Arrow’ frequency. See 'Frequency' for more details.
General Rules Ability · Casting · Chants · Effect · Enchantments · Enhanced Strikes · Frequency · Incantations · Line of Sight · Material Components · Meta-Magic · Name · Offensive / Non-Offensive · Other Details · Power Strikes · Prerequisites · Range · Reminder · Resting · Specialty Arrows · Spellballs · Traits · Type · Verbals
Abilities and Effects General Rules · Keywords · Master List of Abilities