Difference between revisions of "V9: Refresh"

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{{V9}}
 
{{V9}}
<onlyinclude>===Refreshes===
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<onlyinclude>===<u>[[V9: Refresh|Refreshes]]</u>===
This is the time or condition for players to receive a full refresh that instantly restores all uses for all [[V9: Abilities|abilities]] and resets all [[V9: Replenish at Base| Replenish at Base]] multipliers. Refreshes are not required. They may be withheld entirely or offered more readily to shape the dynamic of the game by altering the power level of abilities that will be used. More Refreshes equals more frequent high-powered effects.</onlyinclude>
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For [[V9: Game Modes| game modes]] that allow players to use [[V9: Abilities and Effects|abilities]], this will indicate the time or condition that allows players to restores the uses of their [[V9: Frequency|Per-Refresh]] abilities.
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'''Refreshes are not required.''' Refreshes may be withheld entirely or offered more frequently to shape the dynamic of the [[V9: Game Modes|game]] by increasing or decreasing the [[V9: Frequency|frequency]] of stronger abilities. More Refreshes equals more explosive, high-power games.
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*As a rule of thumb, Amtgard [[V9: Classes|classes]] have been designed around 0-1 refreshes per activity.  
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</onlyinclude>
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{{V9 Core Game Mechanics}}
 
{{V9 Core Game Mechanics}}

Latest revision as of 05:12, 20 November 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Refreshes

For game modes that allow players to use abilities, this will indicate the time or condition that allows players to restores the uses of their Per-Refresh abilities.

Refreshes are not required. Refreshes may be withheld entirely or offered more frequently to shape the dynamic of the game by increasing or decreasing the frequency of stronger abilities. More Refreshes equals more explosive, high-power games.

  • As a rule of thumb, Amtgard classes have been designed around 0-1 refreshes per activity.


Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary