Difference between revisions of "V9: Indicator Strips"
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*Must be at least 1” wide, with at least 6” of visible drape when [[V9: Worn|worn]]. | *Must be at least 1” wide, with at least 6” of visible drape when [[V9: Worn|worn]]. | ||
*Every indicator strip is associated with an [[V9: Abilities and Effects|ability or effect]] and must match the appropriate [[V9: Color Code| Color Code]]. | *Every indicator strip is associated with an [[V9: Abilities and Effects|ability or effect]] and must match the appropriate [[V9: Color Code| Color Code]]. | ||
+ | *[[V9: Color Code | Color blind aids]] should run across the strip short-ways (see image). We recommend placing lines on either end of the strip. Use double-lines for better visibility or if the strip has other designs that might pull focus. | ||
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Revision as of 02:19, 19 November 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Indicator Strips
Indicator Strips are primarily used to denote Enchantments and strike enhancements to other players.
- Indicator strips cannot be worn unless an ability or effect requires it.
- Players that are required to wear indicator strips must do their best to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by garb or other equipment (such as shields) during the course of gameplay.
- Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them.
- Indicator strips must be removed as soon as possible after their associated effect is removed.
- Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay. Repeated or egregious disregard for this rule can result in removal from play by a Reeve or Rules Authority until the issue is resolved.
Construction Rules
- Must be at least 1” wide, with at least 6” of visible drape when worn.
- Every indicator strip is associated with an ability or effect and must match the appropriate Color Code.
- Color blind aids should run across the strip short-ways (see image). We recommend placing lines on either end of the strip. Use double-lines for better visibility or if the strip has other designs that might pull focus.
Visual Indicators Sashes
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators