Difference between revisions of "V9: Magic Staff"

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<onlyinclude>====<u>[[V9: Magic Staff| Magic Staff]]</u>====
 
<onlyinclude>====<u>[[V9: Magic Staff| Magic Staff]]</u>====
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[[File:23014---PlaceHolderImage4x3.jpg | thumb | A [[V9: Wizard| Wizard]] with a Magic Staff.]]
 
*Is a non-striking [[V9: Melee Weapons|Melee Weapon]] ''(see combat rules below)''.
 
*Is a non-striking [[V9: Melee Weapons|Melee Weapon]] ''(see combat rules below)''.
 
*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].
 
*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].

Revision as of 07:37, 16 November 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Magic Staff

A Wizard with a Magic Staff.


Magic Staff Combat Rules

  • Cannot be used to strike. It can only block.
  • Is a weapon. Can be destroyed like any other weapon.
  • Does not take up a Free Hand when casting abilities.
  • Players can only wield a single magic staff at a time.





Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary