Difference between revisions of "V9: Magic Staff"

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{{:V9: Placeholder}}
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{{V9}}
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<onlyinclude>====<u>[[V9: Magic Staff| Magic Staff]]</u>====
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<noinclude>
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*Is a [[V9: Melee Weapons|Melee Weapon]].</noinclude>
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].
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*[[V9: Total Length|Total length]] must be at least 48" (4ft), up to 72" (6ft).
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*Must have a straight core with exactly two [[V9: Non-Striking Tip|non-striking ends]].
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*Each end must have at least 3" of [[V9: Strike-Legal| Strike-Legal]] padding.
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*All remaining core must be covered with [[V9: Incidental Padding| Incidental Padding]].
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<u>'''Magic Staff Combat Rules'''</u>
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*Cannot be used to strike. It can only block.
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*Is a weapon. Can be destroyed like any other weapon.
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*Does not take up a [[V9: Held|Free Hand]] when casting abilities.
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*Players can only wield a single magic staff at a time.
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</onlyinclude><br><br>
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----
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
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File:23014---PlaceHolderImage4x3.jpg|Example 1
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File:23014---PlaceHolderImage4x3.jpg|Example 2
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File:23014---PlaceHolderImage4x3.jpg|Example 3
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File:23014---PlaceHolderImage4x3.jpg|Example 4
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File:23014---PlaceHolderImage4x3.jpg|Example 5
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</gallery><br>
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{{V9 Melee Weapons}}

Revision as of 07:20, 16 November 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Magic Staff


Magic Staff Combat Rules

  • Cannot be used to strike. It can only block.
  • Is a weapon. Can be destroyed like any other weapon.
  • Does not take up a Free Hand when casting abilities.
  • Players can only wield a single magic staff at a time.





Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary