Difference between revisions of "V9: Weapon Segments"

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====<u>[[V9: Weapon Segments| Weapon Segments]]</u>====
 
====<u>[[V9: Weapon Segments| Weapon Segments]]</u>====
A weapon segment is a portion of a [[V9: Melee Weapons|melee weapon]] attached to a unique [[V9: Striking Tip| Striking Tip]]. Segments begin at the Striking Tip and move towards the handle (or the shield, for Madus). Segments may merge, such as in the case of Tridents, or remain completely independent, such as a staff.  
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A weapon segment is a portion of a [[V9: Melee Weapons|melee weapon]]. Segments begin at the [[V9: Glossary#Handle|handle]] (or the shield, for [[V9: Madu|Madus]]) and end at a [[V9: Striking Tip|striking]] or [[V9: Non-Striking Tip|non-striking]] tip.
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*Striking segments are segments that end with a [[V9: Striking Tip| Striking Tip]].
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*Non-Striking segments are segments that ends with a [[V9: Non-Striking Tip| Non-Striking Tip]].
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*Segments may also branch or split to create new segments (like a trident or crossguard). These branching segments must meet or exceed the [[V9: Padding|padding]] requirements of the point they branched out from. For example, if a segment branches out from a point that requires [[V9: Strike-Legal| Strike-Legal]] padding then the entirety of that branched segment must also be Strike-Legal.
  
Identifying weapons segments is generally only relevant when dealing with [[V9: Madu|Madus]] and [[V9: Multi-Ended Weapons| Multi-Ended Weapons]].
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Identifying weapons segments is most relevant when dealing with [[V9: Madu|Madus]], [[V9: Multi-Ended Weapons| Multi-Ended Weapons]], and [[V9: Stab-Only| Stab-Only]] weapons.
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{{V9 Melee Weapon Construction Rules}}
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----
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
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File:23014---PlaceHolderImage4x3.jpg|Example 1
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File:23014---PlaceHolderImage4x3.jpg|Example 2
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File:23014---PlaceHolderImage4x3.jpg|Example 3
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File:23014---PlaceHolderImage4x3.jpg|Example 4
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File:23014---PlaceHolderImage4x3.jpg|Example 5
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</gallery><br>
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{{V9 Weapon Construction Terms}}

Latest revision as of 09:55, 26 September 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Weapon Segments

A weapon segment is a portion of a melee weapon. Segments begin at the handle (or the shield, for Madus) and end at a striking or non-striking tip.

  • Striking segments are segments that end with a Striking Tip.
  • Non-Striking segments are segments that ends with a Non-Striking Tip.
  • Segments may also branch or split to create new segments (like a trident or crossguard). These branching segments must meet or exceed the padding requirements of the point they branched out from. For example, if a segment branches out from a point that requires Strike-Legal padding then the entirety of that branched segment must also be Strike-Legal.

Identifying weapons segments is most relevant when dealing with Madus, Multi-Ended Weapons, and Stab-Only weapons.



Weapon Construction Terms
2.5 Inch and 2 Inch Rule · Core · Covers · Flex · Handle / Unpadded · Incidental Padding · Multi-Ended Weapons · Non-Striking Tip · Ownership Label · Padding & Foam · Stab-Only · Strike-Legal · Striking Tip · Total Length · Weapon Segments
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary