Difference between revisions of "V9: Weapon Segments"
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====<u>[[V9: Weapon Segments| Weapon Segments]]</u>==== | ====<u>[[V9: Weapon Segments| Weapon Segments]]</u>==== | ||
− | A weapon segment is a portion of a [[V9: Melee Weapons|melee weapon]] | + | A weapon segment is a portion of a [[V9: Melee Weapons|melee weapon]]. Segments begin at the [[V9: Glossary#Handle|handle]] (or the shield, for [[V9: Madu|Madus]]) and end at a [[V9: Striking Tip|striking]] or [[V9: Non-Striking Tip|non-striking]] tip. |
+ | *Striking segments are segments that end with a [[V9: Striking Tip| Striking Tip]]. | ||
+ | *Non-Striking segments are segments that ends with a [[V9: Non-Striking Tip| Non-Striking Tip]]. | ||
+ | *Segments may also branch or split to create new segments (like a trident or crossguard). These branching segments must meet or exceed the [[V9: Padding|padding]] requirements of the point they branched out from. For example, if a segment branches out from a point that requires [[V9: Strike-Legal| Strike-Legal]] padding then the entirety of that branched segment must also be Strike-Legal. | ||
− | Identifying weapons segments is | + | Identifying weapons segments is most relevant when dealing with [[V9: Madu|Madus]], [[V9: Multi-Ended Weapons| Multi-Ended Weapons]], and [[V9: Stab-Only| Stab-Only]] weapons. |
− | </onlyinclude><br> | + | </onlyinclude><br><br> |
− | {{V9 | + | ---- |
+ | <gallery mode="slideshow" showthumbnails caption="Image Gallery"> | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 1 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 2 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 3 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 4 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 5 | ||
+ | </gallery><br> | ||
+ | {{V9 Weapon Construction Terms}} |
Latest revision as of 09:55, 26 September 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Weapon Segments
A weapon segment is a portion of a melee weapon. Segments begin at the handle (or the shield, for Madus) and end at a striking or non-striking tip.
- Striking segments are segments that end with a Striking Tip.
- Non-Striking segments are segments that ends with a Non-Striking Tip.
- Segments may also branch or split to create new segments (like a trident or crossguard). These branching segments must meet or exceed the padding requirements of the point they branched out from. For example, if a segment branches out from a point that requires Strike-Legal padding then the entirety of that branched segment must also be Strike-Legal.
Identifying weapons segments is most relevant when dealing with Madus, Multi-Ended Weapons, and Stab-Only weapons.
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators