Difference between revisions of "V9: Returning To Life"

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When a player returns to life by respawning, they are restored in the following way:
 
When a player returns to life by respawning, they are restored in the following way:
*All [[V9: Wounds| wounds]] are [[V9: Glossary#Healed|healed]].
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*All [[V9: Wounds| wounds]] are [[V9: Glossary#Restored|restored]].
*All [[V9: Armor|armored]] [[V9: Hit Locations|locations]] are [[V9: Glossary#Restored|restored]] to full value.
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*All [[V9: Armor|armored]] [[V9: Hit Locations|locations]] are restored to full value.
 
*All [[V9: Weapons|weapons]], [[V9: Shields|shields]], and other [[V9: Equipment|equipment]] are restored.
 
*All [[V9: Weapons|weapons]], [[V9: Shields|shields]], and other [[V9: Equipment|equipment]] are restored.
 
*All per-life [[V9: Abilities and Effects|abilities]] are restored.
 
*All per-life [[V9: Abilities and Effects|abilities]] are restored.
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Revival occurs when a player is returned to life through a means other than [[V9: Respawning| Respawning]], such as the use of an ability like the ''[[V9: Resurrect| Resurrect]]'' spell.
 
Revival occurs when a player is returned to life through a means other than [[V9: Respawning| Respawning]], such as the use of an ability like the ''[[V9: Resurrect| Resurrect]]'' spell.
  
When revived, a player is brought back to life with their [[V9: Wounds| wounds]] [[V9: Glossary#Healed|healed]], but their [[V9: Armor|armor]], [[V9: Equipment|equipment]] and [[V9: Abilities|abilities]] remain in the same state they were before they died. Some effects may bestow additional restoration to the recipient.</onlyinclude><br><br>
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When revived, a player is brought back to life with their [[V9: Wounds| wounds]] [[V9: Glossary#Restored|restored]], but their [[V9: Armor|armor]], [[V9: Equipment|equipment]] and [[V9: Abilities|abilities]] remain in the same state they were before they died. Some effects may bestow additional restoration to the recipient.</onlyinclude><br><br>
 
{{V9 Death}}
 
{{V9 Death}}

Revision as of 21:09, 5 June 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Returning To Life

There are two ways a dead player can return to life: Respawning and Revival. When a dead player is returns to life by one of these means they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.


Respawning

Each Amtgard activity will have rules for when, where, how, and even IF players are able to respawn after death. Consult the rules for your particular activity or check in with the Game Organizer or Reeve during setup. Most commonly, players will have to wait a certain amount of time (called a ‘Death Count’) and then automatically return to life at a specific respawn location.

When a player returns to life by respawning, they are restored in the following way:


Revival

Revival occurs when a player is returned to life through a means other than Respawning, such as the use of an ability like the Resurrect spell.

When revived, a player is brought back to life with their wounds restored, but their armor, equipment and abilities remain in the same state they were before they died. Some effects may bestow additional restoration to the recipient.

Death
Declaring Death · Being Dead · Returning To Life
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary