Difference between revisions of "V9: Sandbox (Wiki Testing)"

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===<u>'''[[V9: Armor (General Rules)|General Rules]]<noinclude> (Armor)</noinclude>'''</u>===
 
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Armor grants an advantage in [[V9: Core Combat Rules|combat]] by protecting the wearer from physical [[V9: Striking Your Opponent|strikes]].
 
====Armor Points====
 
#Armor grants protection in the form of '''Armor Points'''.<br><br>
 
#When armor in a [[V9: Hit Locations|Hit Location]] is struck, the victim loses one Armor Point in that location instead of suffering a [[V9: Wounds|Wound]]. If the location struck has no points to lose, the victim will suffer a wound as normal.<br><br>
 
#Armor pieces do not track their [[V9: Glossary#Damage|damage]] individually. Instead, each [[V9: Hit Locations|Hit Location]] has armor point total that is determined by averaging of all armor covering that area.
 
#*If a piece of armor extends to multiple locations, such as a [[V9: Chainmail|Chainmail]] shirt, [[V9: Valid Strikes|strikes]] will only damage the Hit Location that is struck. For instance, striking the sleeve of a Chainmail shirt will only affect the arm location.<br><br>
 
#Armor only protects what it physically covers. If your elbow is exposed and you are struck in that gap, you will suffer a [[V9: Wounds|wound]] but do not lose any Armor Points.
 
====Armor Priority====
 
If a strike hits the line between an armored area and an exposed area, the strike will count as only hitting the armor. In other words, if a player wants to strike a gap in armor, their attack must cleanly hit inside the gap without touching any armor. Armor Priority is superseded by [[V9: Torso Priority| Torso Priority]] when applicable.
 
====Other General Rules====
 
#Straps and other such material that hold the armor pieces on do not count as part of the armor unless they are specifically built to be as such. (''A leather strap across your back holding on your breastplate will not protect you from strikes.'') <br><br>
 
#Armor present on a wounded Hit Location will continue to function and protect against further blows as long as it has armor points to do so.<br><br>
 
#There are three types of armor in Amtgard: [[V9: Natural Armor and Magic Armor|Natural]], [[V9: Natural Armor and Magic Armor|Magic]], and [[V9: Worn Armor|Worn]].
 
#*A player can only benefit from a single armor type at a time.
 
#*Rules that reference “Armor” in general apply to all three types.
 
#*Rules that reference a specific armor type will only affect that type.<br><br></div></div></onlyinclude>
 
 
{{V9 Garb}}
 
{{V9 Garb}}
 
[[Category: V9 Admin Index]]
 
[[Category: V9 Admin Index]]

Revision as of 03:13, 8 May 2023