Difference between revisions of "V9: Javelin"

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{{V9}}
 
{{V9}}
<onlyinclude>=====Javelins=====
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<onlyinclude>====<u>[[V9: Javelin| Javelin]]</u>====
*Between 36” and 72” [[V9: Total Length|long]].
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[[File:23014---PlaceHolderImage4x3.jpg | thumb | Warrior with a Javelin]]
*Must have a straight [[V9: Core| Core]] with at most one [[V9: Striking Tip| Striking Tip]] per end.
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*Is a hybrid [[V9: Stab-Only| Stab-Only]] [[V9: Melee Weapons|Melee Weapon]] and [[V9: Projectile Weapons|Stabbing Projectile]].
*Javelins are [[V9: Stab-Only| Stab-Only]] [[V9: Weapons|weapons]]. They must have Stab-Only tips with at least 6” of [[V9: Strike-Legal]] [[V9: Padding| Padding]].
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].
*All [[V9: Non-Striking Surfaces| Non-Striking Surfaces]] must have [[V9: Incidental Padding| Incidental Padding]].</onlyinclude>
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*[[V9: Total Length|Total length]] must be between 36" (3ft), up to 72" (6ft).
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*Must have a straight [[V9: Core|core]] with at most one [[V9: Striking Tip| Striking Tip]] per end.
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*Each striking tip must have at least 6" [[V9: Strike-Legal| Strike-Legal]] as per [[V9: Stab-Only| Stab-Only]].
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*All other [[V9: Non-Striking Surfaces| Non-Striking Surfaces]] must be covered with [[V9: Incidental Padding| Incidental Padding]].
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*Must have an [[V9: Ownership Label|ownership label]] as per [[V9: Projectiles|projectiles]].
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<u>'''Javelin Hybrid Combat Rules'''</u>
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*By default, a Javelin is a [[V9: Stab-Only| Stab-Only]] [[V9: Melee Weapons|Melee Weapon]]. It cannot be used to [[V9: Striking Your Opponent| slash.]]
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*When thrown, it becomes a [[V9: Projectile Weapons|Stabbing Projectile]] and does not count as a melee weapon again until it becomes [[V9: Unattended| Unattended]] or [[V9: Carried| Carried]].
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*Javelins become [[V9: Armor Breaking| Armor Breaking]] and [[V9: Shield Crushing| Shield Crushing]] once they have travelled their [[V9: Total Length|length]] through the air.
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*[[V9: Destroyed| Destroyed]] Javelins cannot be thrown.
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</onlyinclude><br><br>
 
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======Gameplay======
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
{{:V9: Javelin Specific Rules}}
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File:23014---PlaceHolderImage4x3.jpg|Example 1
{{V9 Weapons}}
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File:23014---PlaceHolderImage4x3.jpg|Example 2
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File:23014---PlaceHolderImage4x3.jpg|Example 3
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File:23014---PlaceHolderImage4x3.jpg|Example 4
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File:23014---PlaceHolderImage4x3.jpg|Example 5
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</gallery><br>
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{{V9 Melee Weapons}}
 
[[Category:V9 Stabbing Projectile Weapons]]
 
[[Category:V9 Stabbing Projectile Weapons]]
[[Category:V9 Melee Weapons]]
 

Latest revision as of 04:14, 27 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Javelin

Warrior with a Javelin


Javelin Hybrid Combat Rules





Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary