Difference between revisions of "V9: Javelin"
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− | <onlyinclude>==== | + | <onlyinclude>====<u>[[V9: Javelin| Javelin]]</u>==== |
− | * | + | [[File:23014---PlaceHolderImage4x3.jpg | thumb | Warrior with a Javelin]] |
− | *Must have a straight [[V9: Core| | + | *Is a hybrid [[V9: Stab-Only| Stab-Only]] [[V9: Melee Weapons|Melee Weapon]] and [[V9: Projectile Weapons|Stabbing Projectile]]. |
− | * | + | *Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]]. |
− | * | + | *[[V9: Total Length|Total length]] must be between 36" (3ft), up to 72" (6ft). |
+ | *Must have a straight [[V9: Core|core]] with at most one [[V9: Striking Tip| Striking Tip]] per end. | ||
+ | *Each striking tip must have at least 6" [[V9: Strike-Legal| Strike-Legal]] as per [[V9: Stab-Only| Stab-Only]]. | ||
+ | *All other [[V9: Non-Striking Surfaces| Non-Striking Surfaces]] must be covered with [[V9: Incidental Padding| Incidental Padding]]. | ||
+ | *Must have an [[V9: Ownership Label|ownership label]] as per [[V9: Projectiles|projectiles]]. | ||
+ | |||
+ | |||
+ | <u>'''Javelin Hybrid Combat Rules'''</u> | ||
+ | *By default, a Javelin is a [[V9: Stab-Only| Stab-Only]] [[V9: Melee Weapons|Melee Weapon]]. It cannot be used to [[V9: Striking Your Opponent| slash.]] | ||
+ | *When thrown, it becomes a [[V9: Projectile Weapons|Stabbing Projectile]] and does not count as a melee weapon again until it becomes [[V9: Unattended| Unattended]] or [[V9: Carried| Carried]]. | ||
+ | *Javelins become [[V9: Armor Breaking| Armor Breaking]] and [[V9: Shield Crushing| Shield Crushing]] once they have travelled their [[V9: Total Length|length]] through the air. | ||
+ | *[[V9: Destroyed| Destroyed]] Javelins cannot be thrown. | ||
+ | </onlyinclude><br><br> | ||
---- | ---- | ||
− | == | + | <gallery mode="slideshow" showthumbnails caption="Image Gallery"> |
− | + | File:23014---PlaceHolderImage4x3.jpg|Example 1 | |
− | {{V9 Weapons}} | + | File:23014---PlaceHolderImage4x3.jpg|Example 2 |
+ | File:23014---PlaceHolderImage4x3.jpg|Example 3 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 4 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 5 | ||
+ | </gallery><br> | ||
+ | {{V9 Melee Weapons}} | ||
[[Category:V9 Stabbing Projectile Weapons]] | [[Category:V9 Stabbing Projectile Weapons]] | ||
− |
Latest revision as of 04:14, 27 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Javelin
- Is a hybrid Stab-Only Melee Weapon and Stabbing Projectile.
- Must meet the Universal Equipment Requirements.
- Total length must be between 36" (3ft), up to 72" (6ft).
- Must have a straight core with at most one Striking Tip per end.
- Each striking tip must have at least 6" Strike-Legal as per Stab-Only.
- All other Non-Striking Surfaces must be covered with Incidental Padding.
- Must have an ownership label as per projectiles.
Javelin Hybrid Combat Rules
- By default, a Javelin is a Stab-Only Melee Weapon. It cannot be used to slash.
- When thrown, it becomes a Stabbing Projectile and does not count as a melee weapon again until it becomes Unattended or Carried.
- Javelins become Armor Breaking and Shield Crushing once they have travelled their length through the air.
- Destroyed Javelins cannot be thrown.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators