Difference between revisions of "V9: Full-Class Battlegame"

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This [[V9: Game Modes|game mode]] is the classic Amtgard experience. All combat-focused mechanics are used, including [[V9: Classes|classes]]. Only the [[V9: Roleplay|roleplay]] rules, which are non-combat oriented, are left out.
 
This [[V9: Game Modes|game mode]] is the classic Amtgard experience. All combat-focused mechanics are used, including [[V9: Classes|classes]]. Only the [[V9: Roleplay|roleplay]] rules, which are non-combat oriented, are left out.
  
Full-Class games are the flagship activity for the [[V9: What Is Amtgard?|Amtgard]] [[V9: New To Larp And Boffer Combat?| LARP]] and the most popular game mode by far. It offers the greatest combat depth and variety of participation styles, however this comes with the price of having a lot more rules for each player to track and process in real time. Since this game mode also includes intangible effects such as [[V9: Abilities and Effects|magic and enchantments]], the [[V9: Honor System|honor]] of each player becomes crucial to ensuring everyone gets the experience they are expecting.
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Full-Class games are the flagship activity for the [[V9: What Is Amtgard?|Amtgard]] [[V9: New To Larp And Boffer Combat?| LARP]] and the most popular game mode by far. It offers the greatest combat depth and variety of participation styles, however this comes with the price of having a lot more rules for each player to track and process in real time. Since this game mode also includes intangible effects such as [[V9: Abilities and Effects|magic and enchantments]], the [[V9: Honor System|honor]] of each player becomes crucial to ensuring everyone gets the fantasy combat experience they are expecting.
  
 
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The [[V9: Game Organizer Guide| Game Organizer Guide]] offers tips and guidance for easing new players into these more complex rules.
{{V9 Example|text=''The [[V9: Game Organizer Guide| Game Organizer Guide]] offers tips and guidance for easing new players into these more complex rules.''}}
 
  
  

Latest revision as of 05:23, 25 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Full-Class Battlegame

This game mode is the classic Amtgard experience. All combat-focused mechanics are used, including classes. Only the roleplay rules, which are non-combat oriented, are left out.

Full-Class games are the flagship activity for the Amtgard LARP and the most popular game mode by far. It offers the greatest combat depth and variety of participation styles, however this comes with the price of having a lot more rules for each player to track and process in real time. Since this game mode also includes intangible effects such as magic and enchantments, the honor of each player becomes crucial to ensuring everyone gets the fantasy combat experience they are expecting.

The Game Organizer Guide offers tips and guidance for easing new players into these more complex rules.


Is Roleplay expected? Roleplay is rarely expected in activities described as Full Class Battlegames. Scenario Battlegame is the term used when a Full-Class Battlegame intends to include roleplay.




Example Games

Developer Note: Full examples for this game mode to be included here in the future. If you see this message and have a simple write-up for a game in this style, send it to the V9 Development Team on Facebook, Discord, or [email protected]


Game Modes
Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary