Difference between revisions of "V9: Militia"

From AmtWiki
m
m (Wunjo 3rd pass)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{V9}}
 
{{V9}}
<onlyinclude>===<big><u>[[V9: Militia|Militia]]</u></big>===
+
<onlyinclude>===<u>[[V9: Militia|Militia]]</u>===
 
The Militia [[V9: Game Modes|game mode]] is one layer of complexity up from [[V9: Ditch| Ditch]]. It allows [[V9: Armor| Armor]], [[V9: Armor Breaking| Armor Breaking]], [[V9: Shield Crushing| Shield Crushing]] and basic [[V9: Projectile Weapons|projectiles]], but not [[V9: Classes|classes]] or [[V9: Roleplay|roleplay]] rules.
 
The Militia [[V9: Game Modes|game mode]] is one layer of complexity up from [[V9: Ditch| Ditch]]. It allows [[V9: Armor| Armor]], [[V9: Armor Breaking| Armor Breaking]], [[V9: Shield Crushing| Shield Crushing]] and basic [[V9: Projectile Weapons|projectiles]], but not [[V9: Classes|classes]] or [[V9: Roleplay|roleplay]] rules.
  
Militia games are a great way to enjoy the physical combat rules, including [[V9: Armor|armor]] and [[V9: Bows & Crossbows|bows]], without going too far into the intangible mechanics such as [[V9: Verbal Magic|verbal magic]], [[V9: Enchantments|enchantments]], and other special [[V9: Abilities|abilities]].
+
Militia games are a great way to enjoy the physical combat rules, including [[V9: Armor|armor]] and [[V9: Bows & Crossbows|bows]], without going too far into the intangible mechanics such as [[V9: Verbals|verbals]], [[V9: Enchantments|enchantments]], and other special [[V9: Abilities and Effects|abilities]].
 
 
{{V9 Example|text=''Due to most anti-armor mechanics existing at the [[V9: Full-Class Battlegame|Full Class]] level, Militia games tend to see high [[V9: Armor|armor]] values be much stronger and impactful. Some [[V9: Game Organizer| Game Organizer]]s offset this by [[V9: Custom Mechanics & Game Rules|changing]] [[V9: Arrows & Bolts|arrows]] and [[V9: Rocks|rocks]] to be [[V9: Armor Destroying| Armor Destroying]] in Militia instead of [[V9: Armor Breaking| Armor Breaking]].''}}
 
  
  

Latest revision as of 05:20, 25 February 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Militia

The Militia game mode is one layer of complexity up from Ditch. It allows Armor, Armor Breaking, Shield Crushing and basic projectiles, but not classes or roleplay rules.

Militia games are a great way to enjoy the physical combat rules, including armor and bows, without going too far into the intangible mechanics such as verbals, enchantments, and other special abilities.


Is Roleplay expected? Roleplay is rarely expected in Militia games.




Example Games

Developer Note: Full examples for this game mode to be included here in the future. If you see this message and have a simple write-up for a game in this style, send it to the V9 Development Team on Facebook, Discord, or [email protected]


Game Modes
Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary