Difference between revisions of "V9: Teams"
From AmtWiki
m (Wunjo's first pass) |
m (→Teams) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{V9}} | {{V9}} | ||
− | <onlyinclude>===<u>Teams</u>=== | + | <onlyinclude>===<u>[[V9: Teams| Teams]]</u>=== |
− | This will indicate how many teams | + | This will indicate how many teams the players must be split into, as well as any special instructions for they should be divided. Teams can also be a rotating feature where membership changes as the game progresses. |
{{V9 Example|text=''Some common examples include: | {{V9 Example|text=''Some common examples include: | ||
− | *''Two Teams'' | + | *''Two Teams with an equal amount of players.'' |
− | *''Two Teams and a neutral team that | + | *''Two Teams, and a neutral team that can help or hinder either team as they see fit.'' |
− | *''The two | + | *''Two teams split evenly at the start but the first-[[V9: Death|dead]] player from the last round switches to the other team. |
+ | *''The two most recent [[V9: Death|dead]] players [[V9: Returning To Life|respawn]] together as a new 2-player team.'' | ||
*''Free-for-All (every player for themselves)'' | *''Free-for-All (every player for themselves)'' | ||
− | *''1-on-1 duels''}} | + | *''1-on-1 duels''}}</onlyinclude><br> |
− | |||
− | </onlyinclude><br> | ||
{{V9 Core Game Mechanics}} | {{V9 Core Game Mechanics}} |
Latest revision as of 05:08, 25 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Teams
This will indicate how many teams the players must be split into, as well as any special instructions for they should be divided. Teams can also be a rotating feature where membership changes as the game progresses.
Some common examples include:
- Two Teams with an equal amount of players.
- Two Teams, and a neutral team that can help or hinder either team as they see fit.
- Two teams split evenly at the start but the first-dead player from the last round switches to the other team.
- The two most recent dead players respawn together as a new 2-player team.
- Free-for-All (every player for themselves)
- 1-on-1 duels
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide