Difference between revisions of "V9: Flail"

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m (Wunjo 3rd pass)
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*Must be equal or larger than a 2.5” sphere.
 
*Must be equal or larger than a 2.5” sphere.
 
*Must be entirely [[V9: Strike-Legal| Strike-Legal]].
 
*Must be entirely [[V9: Strike-Legal| Strike-Legal]].
*Cannot contain a rigid [[V9: Core|core]].
+
*Cannot contain a rigid [[V9: Core|core]].<br>
  
 
<u>'''Flail Chain'''</u>[[File:23014---PlaceHolderImage4x3.jpg | thumb | Example Flail Chain]]
 
<u>'''Flail Chain'''</u>[[File:23014---PlaceHolderImage4x3.jpg | thumb | Example Flail Chain]]

Revision as of 02:00, 25 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Flail

Different styles of Flail

Flail Head

  • Must be equal or larger than a 2.5” sphere.
  • Must be entirely Strike-Legal.
  • Cannot contain a rigid core.

Flail Chain

Example Flail Chain
  • The combined chain-and-head portion may not exceed 18” in length when gently pulled taut.
  • Must be constructed using soft, durable, non-abrasive materials, such as a cotton rope. Actual chains are prohibited. A rope-like core is not required as long as this section behaves like a chain and is not at risk of tearing apart under the stress of the flailing motion.
  • Must be completely covered with small foam rings (or equivalent design) spaced no further than 0.5" apart to reduce the risk of injury due to incidental contact as well as reducing the risk of wrapping around a weapon or limb.

Flail Handle

  • Must be at least 12”.
  • 50% of the flail handle must be padded and the top 1/3” closest to the chain must also be Strike-Legal.


Flail Combat Rules
Only the head of a flail can inflict valid strikes, even though the handle segment also has strike-legal padding. This extra padding is intended to allow a player to strike the handle safely against other equipment so the flail can wrap around without damaging the struck equipment.



Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary