Difference between revisions of "V9: Handle"
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{{V9}} | {{V9}} | ||
<onlyinclude>====<u>Handle / Unpadded Segment</u>==== | <onlyinclude>====<u>Handle / Unpadded Segment</u>==== | ||
− | Refers to any completely | + | Refers to any completely unpadded part of a [[V9: Weapons|weapon]]. |
#Unpadded segments cannot total more than 50% of the weapon. | #Unpadded segments cannot total more than 50% of the weapon. | ||
− | #Surfaces that are likely to come into contact with other players during [[V9: Striking Your Opponent| regular use]] cannot be left unpadded.</onlyinclude> | + | #Surfaces that are likely to come into contact with other players during [[V9: Striking Your Opponent| regular use]] cannot be left unpadded.</onlyinclude><br><br> |
− | {{V9 | + | ---- |
+ | <gallery mode="slideshow" showthumbnails caption="Image Gallery"> | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 1 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 2 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 3 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 4 | ||
+ | File:23014---PlaceHolderImage4x3.jpg|Example 5 | ||
+ | </gallery><br> | ||
+ | {{V9 Weapon Construction Terms}} |
Latest revision as of 23:38, 24 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Handle / Unpadded Segment
Refers to any completely unpadded part of a weapon.
- Unpadded segments cannot total more than 50% of the weapon.
- Surfaces that are likely to come into contact with other players during regular use cannot be left unpadded.
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators