Difference between revisions of "V9: Held"

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====<u>Free Hand</u>====
 
====<u>Free Hand</u>====
Also known as an 'Open Hand'. Some [[V9: Core Game Mechanics|game rules]] may require a ‘Free Hand’ in order to perform an action or carry an object. For these purposes, a Free Hand is a hand that is not holding any [[V9: Equipment|equipment]].
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Also known as an 'Open Hand'. Some [[V9: Core Game Mechanics|game rules]] may require a Free Hand in order to perform an action or carry an object. For these purposes, a Free Hand is a hand that is not holding any [[V9: Equipment|equipment]].
 
*While performing an action that requires a Free Hand, that hand cannot be considered Free Hand for any other purpose.
 
*While performing an action that requires a Free Hand, that hand cannot be considered Free Hand for any other purpose.
 
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{{V9 Equipment Use}}
 
{{V9 Equipment Use}}

Revision as of 23:07, 24 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Held

Anything carried using one or more hands is considered Held.

Free Hand

Also known as an 'Open Hand'. Some game rules may require a Free Hand in order to perform an action or carry an object. For these purposes, a Free Hand is a hand that is not holding any equipment.

  • While performing an action that requires a Free Hand, that hand cannot be considered Free Hand for any other purpose.


Equipment Use Terms
Carried · Held / Free Hand · Worn · Wielded · Unwielded · Unattended · Destroyed
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary