Difference between revisions of "V9: Abilities and Effects"

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{{V9 Dev Note|text=This section is deliberately incomplete. Most of the content here will be added and fleshed out when the Full-Class playtest rules are released. Until then, it only includes the rules relevant to already-released content.}}
 
{{V9 Dev Note|text=This section is deliberately incomplete. Most of the content here will be added and fleshed out when the Full-Class playtest rules are released. Until then, it only includes the rules relevant to already-released content.}}
  
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Revision as of 00:18, 21 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Abilities and Effects

Developer Note: This section is deliberately incomplete. Most of the content here will be added and fleshed out when the Full-Class playtest rules are released. Until then, it only includes the rules relevant to already-released content.

V9: Strike Effects

Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary