Difference between revisions of "V9: Melee Weapons (General Rules)"

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====<u>General Rules<noinclude> (Melee Weapons)</noinclude></u>====
====<u>General Rules</u>====
 
 
Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, pole-arms and anything else that can be used to directly [[V9: Striking Your Opponent|slash]] or [[V9: Striking Your Opponent|stab]] an opponent in close combat.
 
Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, pole-arms and anything else that can be used to directly [[V9: Striking Your Opponent|slash]] or [[V9: Striking Your Opponent|stab]] an opponent in close combat.
 
#All melee weapons require a [[V9: Core|rigid core]].
 
#All melee weapons require a [[V9: Core|rigid core]].
 
#[[V9: Equipment Inspection|Approved]] melee weapons may be used to [[V9: Striking Your Opponent|strike]] with their [[V9: Strike-Legal| Strike-Legal]] surfaces and block or parry with any portion of the weapon.
 
#[[V9: Equipment Inspection|Approved]] melee weapons may be used to [[V9: Striking Your Opponent|strike]] with their [[V9: Strike-Legal| Strike-Legal]] surfaces and block or parry with any portion of the weapon.
 
#Melee weapons can never be launched or thrown as a form of attack. [[V9: Javelin|Javelins]] are the only exception to this rule due to their ability to act as both as melee weapon and a [[V9: Projectile Weapons|projectile]].
 
#Melee weapons can never be launched or thrown as a form of attack. [[V9: Javelin|Javelins]] are the only exception to this rule due to their ability to act as both as melee weapon and a [[V9: Projectile Weapons|projectile]].
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{{V9 Melee Weapons}}
 
{{V9 Melee Weapons}}

Latest revision as of 05:18, 20 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





General Rules (Melee Weapons)

Melee weapons represent swords, axes, spears, flails, pole-arms and anything else that can be used to directly slash or stab an opponent in close combat.

  1. All melee weapons require a rigid core.
  2. Approved melee weapons may be used to strike with their Strike-Legal surfaces and block or parry with any portion of the weapon.
  3. Melee weapons can never be launched or thrown as a form of attack. Javelins are the only exception to this rule due to their ability to act as both as melee weapon and a projectile.



Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary