Difference between revisions of "V9: Adventure Quest"

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<onlyinclude>===<u><big>[[V9: Adventure Quest| Adventure Quest]]</big></u>===
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<onlyinclude>===<u>[[V9: Adventure Quest| Adventure Quest]]</u>===
This [[V9: Game Modes|game mode]] uses all the [[V9: Full Rulebook|gameplay mechanics]] and is similar to a [[V9: Team Quest| Team Quest]] except that it expects all players ([[V9: Glossary#PC|PCs]]) to be on the same [[V9: Teams|team]] and generally work together to thwart the [[V9: Glossary#NPC|NPCs]] and complete a storyline [[V9: Objectives|objective]].
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This [[V9: Game Modes|game mode]] uses all the [[V9: Full Rulebook|gameplay mechanics]] and is similar to a [[V9: Team Quest| Team Quest]] except that it expects all players ([[V9: Glossary#Player Character (PC)|PCs]]) to be on the same [[V9: Teams|team]] and generally work together to thwart the [[V9: Glossary#Non-Player Character (NPC)|NPCs]] and complete a storyline [[V9: Objectives|objective]].
  
 
This mode is closest to a classic tabletop RPG experience where the [[V9: Game Organizer| Game Organizer]] (also known as the Questmaster) has the most freedom to script NPCs and control the flow of the encounters so PCs get a high-quality, streamlined story experience.
 
This mode is closest to a classic tabletop RPG experience where the [[V9: Game Organizer| Game Organizer]] (also known as the Questmaster) has the most freedom to script NPCs and control the flow of the encounters so PCs get a high-quality, streamlined story experience.
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<big>'''Is [[V9: Roleplay| Roleplay]] expected?'''</big> Roleplay is <u>expected</u> in Adventure Quests. These activities will often require the completion of social encounters and other non-combat objectives; there is usually some form of storyline; and it may even be possible to participate without engaging in combat whatsoever.</onlyinclude><br><br>
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<big>'''Is [[V9: Roleplay| Roleplay]] expected?'''</big> Roleplay is <u>expected</u> in Adventure Quests. These activities will often require the completion of social encounters and other non-combat objectives; there is usually some form of storyline; and it may even be possible to participate without engaging in combat whatsoever.
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Latest revision as of 07:43, 17 February 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Adventure Quest

This game mode uses all the gameplay mechanics and is similar to a Team Quest except that it expects all players (PCs) to be on the same team and generally work together to thwart the NPCs and complete a storyline objective.

This mode is closest to a classic tabletop RPG experience where the Game Organizer (also known as the Questmaster) has the most freedom to script NPCs and control the flow of the encounters so PCs get a high-quality, streamlined story experience.


Is Roleplay expected? Roleplay is expected in Adventure Quests. These activities will often require the completion of social encounters and other non-combat objectives; there is usually some form of storyline; and it may even be possible to participate without engaging in combat whatsoever.




Example Games

Developer Note: Quests are much more complex than traditional combat activities. Some basic examples will be included here in the future. For more in-depth support, the Game Organizer Guide is a source of guidance and support to help bring your Quest ideas to life.


Game Modes
Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary