Difference between revisions of "V9: Foot on Ground"

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{{V9}}
 
{{V9}}
<onlyinclude>===<u>Foot on Ground</u>===
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<onlyinclude>====<u>Foot on Ground</u>====
A foot on the ground is unaffected by strikes below the ankle. All attempts to strike it are considered invalid. This is a [[V9: Safety First|safety consideration]]. A foot in the air is fair game and can be struck as normal.</onlyinclude>{{V9 Hit Locations}}
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A foot touching the ground is unaffected by [[V9: Striking Your Opponent| strikes]] below the ankle. All attempts to strike it are considered invalid. No [[V9: Abilities and Effects| effects]] can be imparted through this contact. A foot that is completely in the air is fair game and can be struck as normal. </onlyinclude>{{V9 Hit Locations}}

Latest revision as of 23:01, 16 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Foot on Ground

A foot touching the ground is unaffected by strikes below the ankle. All attempts to strike it are considered invalid. No effects can be imparted through this contact. A foot that is completely in the air is fair game and can be struck as normal.

Hit Locations
Definitions and Diagram · Torso Priority · Hand Protection (Hand on Weapon) · Foot on Ground
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary