Difference between revisions of "V9: Weapons (General Rules)"
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===<u>'''General Rules <noinclude>(All Weapons)</noinclude>'''</u>=== | ===<u>'''General Rules <noinclude>(All Weapons)</noinclude>'''</u>=== | ||
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+ | <noinclude><b>These are rules that apply to all [[V9: Weapons| Weapons]] of all types and categories.</b></noinclude> | ||
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<li>Only weapons that meet the [[V9: Universal Equipment Requirements|Universal Equipment Requirements]] can be used in [[V9: Core Combat Rules|combat]].</li><br> | <li>Only weapons that meet the [[V9: Universal Equipment Requirements|Universal Equipment Requirements]] can be used in [[V9: Core Combat Rules|combat]].</li><br> |
Revision as of 20:27, 10 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
General Rules (All Weapons)
These are rules that apply to all Weapons of all types and categories.
- Only weapons that meet the Universal Equipment Requirements can be used in combat.
- All Amtgard weapons are classified as either a ‘Melee Weapon’ or a ‘Projectile Weapon’, as well as a specific typing such as ‘Short’ or ‘Long’. Weapons of the same classification and typing have the same gameplay rules, regardless of their physical form.
For example, a ‘ Short’ melee weapon made to resemble an Axe will have the same gameplay rules as a ‘Short’ melee weapon made to resemble a Sword, Club, or even an atypical weapon like a Lute or Frozen Fish! - Unsupported Weapons: In-Game representations of explosives, firearms, and chemical weapons (such as Alchemist’s Fire or Toxic Gas) are not supported by the Amtgard Rules of Play. If something of this nature is desired for a special scenario, a Game Organizer is able to design and implement such rules on a game-by-game basis.
- Prohibited Weapons: For the safety and comfort of our players, Amtgard outright prohibits the following weapon styles and their variations. If you are unsure if a weapon design falls under these categories, consult a Reeve or other relevant Rules Authority.
- Entangling Weapons such as Whips, Lasso, Nets, and Bolas.
- Atlatls, Slings, Slingshots, and all other handheld projectile launchers that are not bows or crossbows.
- Punching weapons such as Knuckles, Punching Daggers, and Tonfas.
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators