Difference between revisions of "V9: Indicator Strips"
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<u>'''Construction Rules</u> | <u>'''Construction Rules</u> | ||
− | * | + | *Must be at least 1” wide, with at least 6” of visible drape when [[V9: Worn|worn]]. |
*Every indicator strip is associated with an [[V9: Abilities and Effects|ability or effect]] and must match the appropriate [[V9: Color Code| Color Code]]. | *Every indicator strip is associated with an [[V9: Abilities and Effects|ability or effect]] and must match the appropriate [[V9: Color Code| Color Code]]. | ||
</onlyinclude><br><br> | </onlyinclude><br><br> |
Revision as of 05:08, 7 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Indicator Strips
Strips are primarily used to denote Enchantments and Strike Effects to other players.
- Unless otherwise noted, strips must be worn on the arm in a manner that is least likely to become obscured by garb or other equipment (such as shields) during the course of gameplay.
- Strips cannot be worn unless an effect requires it.
- Strips must be removed as soon as possible if the effect that required them is removed.
Construction Rules
- Must be at least 1” wide, with at least 6” of visible drape when worn.
- Every indicator strip is associated with an ability or effect and must match the appropriate Color Code.
Visual Indicators Sashes
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators