Difference between revisions of "V9: Spellballs (Construction)"

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*Must be entirely [[V9: Strike-Legal| Strike-Legal]].
 
*Must be entirely [[V9: Strike-Legal| Strike-Legal]].
 
*Must have a visible [[V9: Glossary#Streamers|tail or streamer]] between 1” and 6” in length.
 
*Must have a visible [[V9: Glossary#Streamers|tail or streamer]] between 1” and 6” in length.
*Every Spellball is associated with an [[V9: Abilities|ability]] and must follow the appropriate [[V9: Color Code| Color Code]].
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*Every Spellball is associated with an [[V9: Abilities|ability]] and must be [[V9: Cover|covered]] with the appropriate [[V9: Color Code| Color Code]].
  
 
<u>'''Ability-Linked'''</u>
 
<u>'''Ability-Linked'''</u>

Revision as of 11:46, 5 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Spellball

Ability-Linked

  • Players can only use a Spellball if they have an ability that allows it. That ability will indicate the color coding required.



Projectile Weapons
Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary