Difference between revisions of "V9: Great"
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<onlyinclude>====<u>[[V9: Great| Great]]</u>==== | <onlyinclude>====<u>[[V9: Great| Great]]</u>==== | ||
<noinclude> | <noinclude> | ||
− | *Is a [[V9: Melee Weapons|Melee Weapon]]. | + | *Is a [[V9: Melee Weapons|Melee Weapon]].</noinclude> |
− | *Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]]. | + | *Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]]. |
*[[V9: Total Length|Total length]] must be greater than 48" (4ft), up to 72" (6ft). | *[[V9: Total Length|Total length]] must be greater than 48" (4ft), up to 72" (6ft). | ||
*Must be 50% [[V9: Padding|padded]] and have at least 18" [[V9: Strike-Legal| Strike-Legal]]. | *Must be 50% [[V9: Padding|padded]] and have at least 18" [[V9: Strike-Legal| Strike-Legal]]. |
Revision as of 23:27, 4 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Great
- Is a Melee Weapon.
- Must meet the Universal Equipment Requirements.
- Total length must be greater than 48" (4ft), up to 72" (6ft).
- Must be 50% padded and have at least 18" Strike-Legal.
Two-Hand Shield-Crushing Armor-Breaking (SCAB) Variant
- Any weapon segment that is at least 2/3 Strike-Legal or has at least 18" of Heavy Padding gains Armor Breaking and Shield Crushing when the weapon is wielded with two hands.
- Stab-Only segments require just 6” of Heavy Padding to gain this benefit.
- A weapon built this way must have include red indicator strip on the handle, closest to the striking surface.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators