Difference between revisions of "V9: Reach"

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{{V9}}
 
{{V9}}
<onlyinclude>=====Reach=====
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<onlyinclude>====<u>[[V9: Reach| Reach]]</u>====
*Greater than 48”, up to 108” (9ft)
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<noinclude>
*50% of the [[V9: Weapons|weapon]] must be [[V9: Padding|padded]] and at least 18” must be [[V9: Strike-Legal| Strike-Legal]].
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*Is a [[V9: Melee Weapons|Melee Weapon]].
{{V9 General Note|note=Note|text=A Reach weapon that meets all the requirements for a [[V9: Great| Great Weapon]] other than the [[V9: Indicator Strips|indicator strip]] is considered a Great Weapon (not a Reach Weapon) and must follow the rules of Great Weapons instead.}}</onlyinclude>
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*Must meet the [[V9: Universal Equipment Requirements| Universal Equipment Requirements]].</noinclude>
__NOTOC__
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*[[V9: Total Length|Total length]] must be greater than 72", up to 108" (9ft).
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*Must be 50% [[V9: Padding|padded]] and have at least 18" [[V9: Strike-Legal| Strike-Legal]].
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'''<u>Two-Hand Armor-Breaking Variant</u>'''
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*Any [[V9: Weapon Segments|weapon segment]] that has at least 18" of [[V9: Strike-Legal#Heavy Padding|Heavy Padding]] gains [[V9: Armor Breaking| Armor Breaking]] when the weapon is [[V9: Wielded|wielded]] with two hands.
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*[[V9: Stab-Only| Stab-Only]] segments require just 6” of Heavy Padding to gain this benefit.
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*A weapon built this way must have include [[V9: Color Code|red]] [[V9: Indicator Strips|indicator strip]] on the [[V9: Handle|handle]], closest to the [[V9: Glossary#Striking Surfaces|striking surface]].</onlyinclude><br><br>
 
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'''Additional Construction Rules'''
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<gallery mode="slideshow" showthumbnails caption="Image Gallery">
<div class="toccolours mw-collapsible mw-collapsed">
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File:23014---PlaceHolderImage4x3.jpg|Example 1
''Universal Melee Weapon Construction Rules''
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File:23014---PlaceHolderImage4x3.jpg|Example 2
<div class="mw-collapsible-content">
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File:23014---PlaceHolderImage4x3.jpg|Example 3
{{:V9: Universal Melee Weapon Rules (Construction)}}
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File:23014---PlaceHolderImage4x3.jpg|Example 4
</div></div>
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File:23014---PlaceHolderImage4x3.jpg|Example 5
<div class="toccolours mw-collapsible mw-collapsed">
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</gallery><br>
''Universal Weapon Construction Rules''
 
<div class="mw-collapsible-content">
 
{{:V9: Universal Weapon Rules (Construction)}}
 
</div></div>
 
 
{{V9 Melee Weapons}}
 
{{V9 Melee Weapons}}

Revision as of 02:24, 3 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Reach

Two-Hand Armor-Breaking Variant



Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary