Difference between revisions of "V9: Long"

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*Must be greater than 36", up to 48".
 
*Must be greater than 36", up to 48".
 
*At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].
 
*At least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]].
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'''<u>Two-Hand Armor-Breaking Variant</u>'''
 
*If the weapon has at least 6" [[V9: Strike-Legal#Heavy Padding|Super Heavy Padding]], it gains [[V9: Armor Breaking| Armor Breaking]] when [[V9: Wielded|wielded]] with two hands and must have a [[V9: Color Code|red]] [[V9: Indicator Strips|indicator strip]] on the [[V9: Handle|handle]], closest to the [[V9: Glossary#Striking Surfaces|striking surface]].</onlyinclude><br><br>
 
*If the weapon has at least 6" [[V9: Strike-Legal#Heavy Padding|Super Heavy Padding]], it gains [[V9: Armor Breaking| Armor Breaking]] when [[V9: Wielded|wielded]] with two hands and must have a [[V9: Color Code|red]] [[V9: Indicator Strips|indicator strip]] on the [[V9: Handle|handle]], closest to the [[V9: Glossary#Striking Surfaces|striking surface]].</onlyinclude><br><br>
 
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Revision as of 02:00, 3 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Long

Two-Hand Armor-Breaking Variant



Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary