Difference between revisions of "V9: Reach"
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{{V9 General Note|note=Note|text=A Reach weapon that meets all the requirements for a [[V9: Great| Great Weapon]] other than the [[V9: Indicator Strips|indicator strip]] is considered a Great Weapon (not a Reach Weapon) and must follow the rules of Great Weapons instead.}}</onlyinclude> | {{V9 General Note|note=Note|text=A Reach weapon that meets all the requirements for a [[V9: Great| Great Weapon]] other than the [[V9: Indicator Strips|indicator strip]] is considered a Great Weapon (not a Reach Weapon) and must follow the rules of Great Weapons instead.}}</onlyinclude> | ||
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'''Additional Construction Rules''' | '''Additional Construction Rules''' | ||
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Revision as of 17:06, 26 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Reach
- Greater than 48”, up to 108” (9ft)
- 50% of the weapon must be padded and at least 18” must be Strike-Legal.
Note: A Reach weapon that meets all the requirements for a Great Weapon other than the indicator strip is considered a Great Weapon (not a Reach Weapon) and must follow the rules of Great Weapons instead.
Additional Construction Rules
Universal Melee Weapon Construction Rules
Universal Weapon Construction Rules
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators