Difference between revisions of "V9: Life Limits"
From AmtWiki
m (→Life Limits) |
m (→Life Limits) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{V9}} | {{V9}} | ||
− | <onlyinclude>===<u>Life Limits</u>=== | + | <onlyinclude>===<u>[[V9: Life Limits| Life Limits]]</u>=== |
− | This indicates how many times players are allowed to return to life by [[V9: Returning To Life|respawning]], if at all. | + | This indicates how many times players are allowed to return to life by [[V9: Returning To Life|respawning]], if at all. |
+ | |||
+ | {{V9 Example|text= | ||
+ | ''Examples include:'' | ||
+ | *''A fixed number of lives per player'' | ||
+ | *''A fixed number of lives per team (often called a Life Pool)'' | ||
+ | *''Unlimited lives''}} | ||
+ | </onlyinclude><br><br> | ||
{{V9 Core Game Mechanics}} | {{V9 Core Game Mechanics}} |
Latest revision as of 09:27, 24 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Life Limits
This indicates how many times players are allowed to return to life by respawning, if at all.
Examples include:
- A fixed number of lives per player
- A fixed number of lives per team (often called a Life Pool)
- Unlimited lives
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide