Difference between revisions of "V9: Objectives"
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− | <onlyinclude>===Objectives=== | + | <onlyinclude>===<u>[[V9: Objectives| Objectives]]</u>=== |
− | The win condition for the activity. | + | The win condition(s) for the activity. This can be any identifiable moment. |
− | Examples include: | + | |
− | + | {{V9 Example|text=''Examples include: Eliminate the other team; Eliminate a specific player; Score X points; Survive X time; and so on.''}}</onlyinclude><br><br> | |
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{{V9 Core Game Mechanics}} | {{V9 Core Game Mechanics}} |
Latest revision as of 09:26, 24 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Objectives
The win condition(s) for the activity. This can be any identifiable moment.
Examples include: Eliminate the other team; Eliminate a specific player; Score X points; Survive X time; and so on.
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide