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Revision as of 09:17, 23 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Duels & Tournaments
Duels
Duels are the most basic form of Amtgard combat. In this game mode, two players with battle each other in 1-on-1 combat. This mode uses only the core combat rules. No armor, no projectiles, no siege weapons, no classes, and no roleplay abilities. Duels are often used to practice fundamental skills such as strike placement, body positioning, and footwork; among others.
Tournaments
Kingdoms will often organize Fighting Tournaments where players can test their dueling prowess in a competitive setting for a chance to earn special accolades and achievements. Tournament fighting is one of two combat-focused paths to Knighthood.
A common modification to Duels and Tournaments is to prohibit Shield Crushing, an advanced strike effect rule that can be gained through the construction of Great weapons. Removing Shield Crushing ensures only the most basic combat rules are available to combatants.
Is Roleplay expected? Roleplay is rarely, if ever, expected in Duels and Tournaments.
Game Modes Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide