Difference between revisions of "V9: Respawn Points and the Dead Zone"
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Revision as of 06:37, 21 January 2023
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
The Dead Zone and Respawn Points
The Dead Zone and Respawn Point are two integral parts of the cycle of life and death in Amtgard.
The Dead Zone
This is a designated out-of-bounds location where gameplay cannot occur. It is an out-of-the-way zone for dead players to hang out in while they wait to respawn. Some death counts or respawn conditions may require dead players to be in the Dead Zone before they can start counting or otherwise be eligible to return to life.
Even if the Dead Zone is not being used for respawn conditions, it will always be valuable as a place for dead players to wait so they are away from active combat and both teams can easily see who is dead at a glance. For these reasons, it important to make sure Dead Zones are placed away from in-bounds areas such as [[V9: Base|]bases] and respawn points.
Respawn Points
This is the designated in-bounds location that dead players must go when they are able to return to life by respawning. When a player’s death count or respawn condition is met, they simply move to their team's designated respawn point and loudly declare ‘Alive!” to respawn and return to life.
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide