Difference between revisions of "V9: Respawn Points and the Dead Zone"
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− | <onlyinclude>===The Dead Zone=== | + | <onlyinclude>===<u>The Dead Zone</u>=== |
− | This is a designated out-of-bounds location where [[V9: Combat | + | This is a designated out-of-bounds location where [[V9: Core Combat Rules|gameplay]] cannot occur. It is used as a waiting point for [[V9: Death|dead players]]. Some [[V9: Respawn Conditions|death counts or respawn conditions]] may require dead players to be in the Dead Zone before they can start counting or trigger their [[V9: Respawning|respawn]]. Even if the Dead Zone is not being used for respawn conditions, it will always be valuable as a place for dead players to hang out so their team can quickly see who is dead.</onlyinclude><br><br> |
{{V9 Core Game Mechanics}} | {{V9 Core Game Mechanics}} |
Revision as of 06:05, 21 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
The Dead Zone
This is a designated out-of-bounds location where gameplay cannot occur. It is used as a waiting point for dead players. Some death counts or respawn conditions may require dead players to be in the Dead Zone before they can start counting or trigger their respawn. Even if the Dead Zone is not being used for respawn conditions, it will always be valuable as a place for dead players to hang out so their team can quickly see who is dead.
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide